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Found 15 Skills
Use when implementing skill data generation from HTML sources for game build planners - guides the parser-factory-generation pattern for extracting level-scaling values for active and passive skills (project)
Provides comprehensive guide for adding services to dependency injection Container using dependency-injector library patterns including Singleton vs Factory vs Dependency providers, override patterns for testing, and circular dependency detection. Use when creating new service, adding dependency to Container, debugging circular dependency errors, or wiring components for injection.
Idiomatic Go design patterns: functional options, builder, factory, strategy, middleware chain, pub/sub, and other patterns adapted for Go's type system. Use when: "design pattern", "functional options", "builder pattern", "factory pattern", "strategy pattern", "middleware chain", "option pattern", "how to structure this". Do NOT use for: interface design principles (use go-interface-design), package layout (use go-architecture-review), or concurrency patterns (use go-concurrency-review).