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Found 71 Skills
Comprehensive UI and UX design principles for software development. This skill should be used when designing interfaces, implementing user interactions, ensuring accessibility, optimizing performance, and creating responsive layouts. Triggers on tasks involving UI components, user experience flows, accessibility requirements, responsive design, or design system implementation.
Use this skill whenever the question is *how* to develop a design — through one big push or through repeated cycles of build, test, learn, refine. Trigger when planning a design process, scoping an MVP, deciding between waterfall and iterative delivery, planning research cadence, or reviewing why a project drifted from its original vision. Iteration is one of the foundational principles in 'Universal Principles of Design' (Lidwell, Holden, Butler 2003) — and one of the most-violated by teams that try to ship "perfect" first versions.
Use this skill when designing inputs or displays for numeric strings — phone numbers, OTP / verification codes, credit card numbers, account IDs, license keys, currency, dates, social security numbers. Trigger when picking a format for displaying numbers, designing OTP entry UIs, or formatting identifiers in tables and receipts. Sub-aspect of `chunking`; read that first.
Use this skill when designing onboarding, when diagnosing why users keep getting confused, when migrating users from one product convention to another, or when the system genuinely differs from familiar comparable products. Trigger when the user mentions "users don't get it," "we keep getting the same support tickets," or "this is a new pattern they need to learn." Sub-aspect of `mental-model`; read that first.
Use this skill when designing surfaces that accelerate repeat tasks through recents, frequently-used items, and contextual suggestions. Trigger when designing pickers used repeatedly, command palettes, navigation that should adapt to user behavior, or any surface where a returning user shouldn't have to retype their frequent destinations. Sub-aspect of `recognition-over-recall`; read that first.
Use this skill when designing to prevent errors of intention — wrong actions taken because the user's model of the situation was wrong. Trigger when designing for ambiguous information, novel situations, complex decisions, or contexts where users may proceed with confidence based on a wrong understanding. Sub-aspect of `errors`; read that first.
Use this skill when constructing visual hierarchy through color and tone (value, contrast, saturation) — picking which elements get full-color emphasis and which recede into greys, building a tone ladder, and deciding when color should *be* the hierarchy versus when it should *support* a size/weight hierarchy. Trigger when picking the primary color, building a neutral palette, designing a status badge system, or fixing a UI where color is "too loud" or "too flat." Sub-aspect of the broader `hierarchy` principle; read that first if you haven't already.
Creates comprehensive design systems with typography, colors, components, and documentation for consistent UI development. Use when establishing design standards, building component libraries, or ensuring cross-team consistency. Keywords: design-tokens, typography, spacing, color-palette, components, patterns, variables, dark-mode, theming, CSS-variables, accessibility, WCAG, responsive, grid-system, breakpoints, design-scale, semantic-tokens, component-library, style-guide, documentation, Figma, Storybook, brand-consistency, design-principles
Strip designs to their essence by removing unnecessary complexity. Great design is simple, powerful, and clean.
Anti-slop frontend skill. Stops AI from shipping generic purple-gradient UI. Reads the brief, sets design dials, ships interfaces with real hierarchy, type, spacing and motion.
Generate brand-aligned presentation slides using Claude with 20 codified design principles and 72+ pre-built brand systems
Apply the Aesthetic-Usability Effect — visually consistent, polished interfaces are perceived as more usable.