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Found 20 Skills
Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, automated anti-pattern detection, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component.
Run the /check-flutter-duskmoon-design Claude command workflow in Codex.
Diagnostic audit across all seven layers — identifies the bottleneck layer and recommends where to focus
Check whether a design is complete enough to move into implementation planning. Use when a design appears mostly done and needs a final readiness review for missing branches, weak assumptions, unresolved risks, failure handling, validation gaps, or non-functional omissions. Trigger before invoking writing-plans or when the user asks whether the current design is ready to implement. Do not use as a general design-document audit for external docs or as a replacement for initial design work.
Run a 5-dimension expert design review on any HTML artifact in the project — Philosophy / Visual hierarchy / Detail / Functionality / Innovation, each scored 0–10. Outputs a single self-contained HTML report with a radar chart, evidence-backed scores, and three lists: Keep / Fix / Quick-wins. Use when the brief asks for a "design review", "design critique", "5 维度评审", "design audit", or "what's wrong with my design".
Audit and improve the visual design, polish, and player experience of an existing game
Audit a design against Dieter Rams' ten "Good design is..." principles, then hand off a /make-plan prompt for one of three outcomes — new design, refine design, or redesign. Use when the user says "audit this design", "design review", "check this UI against Rams", "is this UI good", "critique this design", "design audit", or asks for a critique that should lead to a plan.
Audits existing surface against lower-layer decisions and produces a surface decision inventory — vocabulary, object consistency, completeness, feedback, hierarchy, accessibility