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Found 45 Skills
Decision-making framework for software development, Y Combinator / Silicon Valley style. Based on real principles from Paul Graham, Sam Altman, Michael Seibel, Patrick Collison, and Brian Chesky. Use when: - Developing features or products - Making technical decisions (what to do, how, when) - Prioritizing work (P0, P1, P2) - Evaluating whether to refactor or patch - Deciding on technical debt - Evaluating whether to add tests, CI/CD, or automation - Any architecture or engineering decision Triggers: development, code, feature, refactor, architecture, prioritize, technical decision, what to do first, technical debt, tests, CI/CD, sprint, backlog
Create stakeholder alignment artifacts including responsibility matrices, decision frameworks, and communication plans.
Agent skill for arch-system-design - invoke with $agent-arch-system-design
Game building mechanics case studies and decision frameworks. Use when designing building systems, evaluating trade-offs, or learning from existing games. Reference-only skill with detailed analysis of Fortnite, Rust, Valheim, Minecraft, No Man's Sky, and Satisfactory building systems.
Load when user says "mental model", "think through this", "structured thinking", "help me decide", "analyze this problem", "first principles", "pre-mortem", "stakeholder mapping", "what framework should I use", or any specific model name. Provides 59 thinking frameworks for decision-making, problem decomposition, and strategic analysis.
Use historical analogies to inform strategic decisions by identifying structural similarities and differences between past and present situations. Use this skill when the user draws on historical precedent to justify a strategy, needs to evaluate whether a historical comparison is valid, or wants to learn from past events — even if they say 'this is like the dotcom bubble', 'history repeats itself', or 'what can we learn from how X handled this'.
MUST USE when designing ClickHouse architectures, selecting between ingestion or modeling patterns, or translating best practices into workload-specific system designs. Complements clickhouse-best-practices with decision frameworks and explicit provenance labels.
Evaluate trade-offs and produce a Trade-off Evaluation Pack (trade-off brief, options+criteria matrix, all-in cost/opportunity cost table, impact ranges, recommendation, stop/continue triggers). Use for tradeoff/trade-off, pros and cons, cost-benefit, opportunity cost, build vs buy, ship fast vs ship better, continue vs stop (sunk costs). Category: Leadership.
Use when making high-stakes decisions under uncertainty that require stakeholder buy-in. Invoke when evaluating strategic options (build vs buy, market entry, resource allocation), quantifying tradeoffs with uncertain outcomes, justifying investments with expected value analysis, pitching recommendations to decision-makers, or creating business cases with cost-benefit estimates. Use when user mentions "should we", "ROI analysis", "make a case for", "evaluate options", "expected value", "justify decision", or needs to combine estimation, decision analysis, and persuasive communication.
Framework for structured product decision-making. Use when facing complex tradeoffs, aligning stakeholders, documenting decisions, or choosing between multiple valid approaches.
Use when making design decisions, reviewing UI for HIG compliance, choosing colors/backgrounds/typography, or defending design choices - quick decision frameworks and checklists for Apple Human Interface Guidelines
Convenes expert panels for problem-solving. Use when user mentions panel, experts, multiple perspectives, MECE, DMAIC, RAPID, Six Sigma, root cause analysis, strategic decisions, or process improvement.