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Found 27 Skills
Modern C++ (C++23/C++20) development specialist covering RAII, smart pointers, concepts, ranges, modules, and CMake. Use when developing high-performance applications, games, system software, or embedded systems.
Generate MSBuild binary logs (binlogs) for build diagnostics and analysis. Only activate in MSBuild/.NET build context. USE FOR: adding /bl:{} to any dotnet build, test, pack, publish, or restore command to capture a full build execution trace, prerequisite for binlog-failure-analysis and build-perf-diagnostics skills, enabling post-build investigation of errors or performance. Requires MSBuild 17.8+ / .NET 8 SDK+ for {} placeholder; PowerShell needs -bl:{{}}. DO NOT USE FOR: non-MSBuild build systems (npm, Maven, CMake), analyzing an existing binlog (use binlog-failure-analysis instead). INVOKES: shell commands (dotnet build /bl:{}).
Catalog of MSBuild anti-patterns with detection rules and fix recipes. Only activate in MSBuild/.NET build context. Use when reviewing, auditing, or cleaning up .csproj, .vbproj, .fsproj, .props, .targets, or .proj files. Each anti-pattern has a symptom, explanation, and concrete BAD→GOOD transformation. DO NOT use for non-MSBuild build systems (npm, Maven, CMake, etc.).
Bazel build system skill for C/C++ projects. Use when writing BUILD files with cc_library and cc_binary rules, registering toolchains, configuring remote execution, debugging sandbox issues, using query and cquery for dependency graphs, or migrating from CMake to Bazel. Activates on queries about Bazel, BUILD files, cc_library, cc_binary, Bzlmod, bazel query, remote execution, or Bazel toolchain registration.
Tool-neutral CLI agent rules for TI MSPM0 development with Code Composer Studio, Keil/uVision, CMake/GCC/OpenOCD, SysConfig, and DriverLib. Use when an agent needs to inspect or modify MSPM0 projects, edit .syscfg configuration, avoid generated SysConfig/build files, use DriverLib APIs, validate SysConfig output, package reusable MSPM0 examples, or work on NUEDC-style MSPM0 embedded firmware.
Comprehensive best practices, design patterns, and common pitfalls for ROS2 (Robot Operating System 2) development. Use this skill when building ROS2 nodes, packages, launch files, components, or debugging ROS2 systems. Trigger whenever the user mentions ROS2, colcon, rclpy, rclcpp, DDS, QoS, lifecycle nodes, managed nodes, ROS2 launch, ROS2 parameters, ROS2 actions, nav2, MoveIt2, micro-ROS, or any ROS2-era robotics middleware. Also trigger for ROS2 workspace setup, DDS tuning, intra-process communication, ROS2 security, or deploying ROS2 in production. Also trigger for colcon build issues, ament_cmake, ament_python, CMakeLists.txt for ROS2, package.xml dependencies, rosdep, workspace overlays, custom message generation, or ROS2 build troubleshooting. Covers Humble, Iron, Jazzy, and Rolling distributions.
Used when you need to compile embedded firmware projects based on bare Makefiles (without CMake/IDE), call the built-in script to parse the Makefile, execute make, and locate firmware artifacts.
Use only when writing/updating/fixing C++ tests, configuring GoogleTest/CTest, diagnosing failing or flaky tests, or adding coverage/sanitizers.
Generate a unit testing framework for Qt projects. Includes complete dependencies, sub-Agents, and fixed scripts to generate the autotests testing framework with one click.
Build acceleration skill for C/C++ projects. Use when reducing compilation times with ccache, sccache, distcc, unity builds, precompiled headers, split DWARF, or IWYU. Covers caching strategies, distributed compilation, link time reduction, and diagnosing build bottlenecks. Activates on queries about slow builds, ccache, sccache, precompiled headers, unity builds, split-DWARF, or reducing C++ compile times.
Build OBS Studio plugins for Windows using MSVC or MinGW. Covers Visual Studio setup, .def file exports, Windows linking (ws2_32, comctl32), platform-specific sources, and DLL verification. Use when building OBS plugins natively on Windows or troubleshooting Windows builds.
Provides comprehensive guidance for Cocos2d-x v4 game engine including scene graph, nodes, sprites, actions, animations, physics, rendering, shaders, and platform deployment. Use when the user asks about Cocos2d-x, needs to create games, implement game features, set up development environments, or deploy games to multiple platforms.