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Found 18 Skills
Interactive debugging mode that generates hypotheses, instruments code with runtime logs, and iteratively fixes bugs with human-in-the-loop verification. Only for hard-to-diagnose bugs; in those cases, remind the user that debug-mode is available, and never proactively activate this skill.
Investigate a bug observed in the running application by reading the generated code in plain_modules/, tracing the issue back to the specs, and fixing only the .plain files. Generated code is never modified. Use when the user reports unexpected behavior, visual glitches, crashes, or incorrect logic in the app.
Hard-bug DIAGNOSIS + FIX: reproduce the failure, name the cause, write a regression test, apply the minimal fix. Use whenever the user reports a bug, failure, flaky test, perf regression, error, or visible misbehaviour whose cause is not yet known — even if they only paste a symptom, stack trace, or failing test output, or say "why is X broken", "it stopped working", "it got slower", "this looks wrong". Do NOT start debugging inline without this skill: if your next step would be forming hypotheses about an unexplained failure, invoke /pasteurize first. Do NOT use for review-only diffs (/age), feature design (/mold), fixes where the cause is already known (/cook), or when the user opted out of writes (/culture).
Debug problems by investigating multiple hypotheses in parallel. Use when you have a bug, unexpected behaviour, or mystery where the root cause is unclear. Spawns parallel investigator agents each pursuing a different theory, then compares evidence to identify the most likely cause and fix.
Structured bug diagnosis and fix — Root cause analysis, pattern scanning, regression tests
Investigate and diagnose issues without necessarily fixing them