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Found 19 Skills
Test application performance, scalability, and resilience. Use when planning load testing, stress testing, or optimizing system performance.
Review the operating health of a one-person company using lightweight metrics, bottleneck analysis, and stop-loss logic. Use when Codex needs to explain review concepts when needed, verify available outputs, ask one question at a time, present multiple bottleneck hypotheses, and write user-confirmed outputs into `opc-doc/`.
When the user wants to plan production or distribution capacity, analyze capacity requirements, optimize resource utilization, or balance capacity with demand. Also use when the user mentions "capacity analysis," "resource planning," "bottleneck analysis," "capacity expansion," "load balancing," "throughput planning," "utilization optimization," or "capacity modeling." For production scheduling, see master-production-scheduling. For long-term network capacity, see network-design.
Route Unity and Unreal frame-time complaints into one bottleneck-first profiling brief. Use when the main job is interpreting profiler screenshots, `stat unit` / `stat gpu` output, benchmark-route complaints, or Steam Deck / target-device review packets; choosing the smallest useful next capture; naming one primary bottleneck family; and deciding whether to stay with quick packets, move to an engine-native profiler, or escalate further. Route generic app/service tuning to `performance-optimization`, build/editor/package failures to `game-build-log-triage`, broader game-production coordination to `bmad-gds`, and mixed demo/community feedback to `game-demo-feedback-triage`.
Diagnostic audit across all seven layers — identifies the bottleneck layer and recommends where to focus
Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.
Trace agent execution by collecting spans and building a trace tree for a task