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Found 19 Skills
Trace agent execution by collecting spans and building a trace tree for a task
Route Unity and Unreal frame-time complaints into one bottleneck-first profiling brief. Use when the main job is interpreting profiler screenshots, `stat unit` / `stat gpu` output, benchmark-route complaints, or Steam Deck / target-device review packets; choosing the smallest useful next capture; naming one primary bottleneck family; and deciding whether to stay with quick packets, move to an engine-native profiler, or escalate further. Route generic app/service tuning to `performance-optimization`, build/editor/package failures to `game-build-log-triage`, broader game-production coordination to `bmad-gds`, and mixed demo/community feedback to `game-demo-feedback-triage`.
Evidence-based memory optimization from real usage patterns. Analyzes recall performance, identifies bottlenecks, suggests consolidation/pruning/enrichment, and tracks improvement over time via checkpoint Q&A.
Review the operating health of a one-person company using lightweight metrics, bottleneck analysis, and stop-loss logic. Use when Codex needs to explain review concepts when needed, verify available outputs, ask one question at a time, present multiple bottleneck hypotheses, and write user-confirmed outputs into `opc-doc/`.
Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.
Use this skill when users need to stress test their business model, identify scale limitations, find bottlenecks, determine if they're trading time for money, or evaluate unit economics. Activates for "can this scale," "what breaks at 10x," or business model viability questions.
Visualize and optimize workflow with Kanban boards. Use when managing team work, identifying bottlenecks, improving delivery flow, or implementing continuous improvement in product development.