Loading...
Loading...
Found 46 Skills
Add Playwright QA tests to a game — visual regression, gameplay verification, performance, and accessibility
Control Unity Editor play mode. Use when: starting/stopping/pausing play mode, testing game behavior, or when user asks to play or stop. Controls play/stop/pause of Unity Editor.
Use when adding debug-only deep links for testing, enabling simulator navigation to specific screens, or integrating with automated testing workflows - enables closed-loop debugging without production deep link implementation
Plans automated tests (E2E/Integration/Unit) using Risk-Based Testing after manual testing. Calculates priorities, delegates to ln-301-task-creator. Worker for ln-520.
Orchestrates test planning pipeline (research → manual → auto tests). Coordinates ln-521, ln-522, ln-523. Invoked by ln-500-story-quality-gate.
Use this skill when you need to write, review, or debug automated tests for applications built on the Jazz framework. This skill provides the correct architectural patterns for simulating local-first synchronization and multi-user environments without resorting to invalid mocking strategies.
Iteratively review changes, run automated tests, and apply targeted fixes until issues are resolved (or a stop condition is reached).
Discover and execute repository test commands safely with evidence-based command selection and safety guardrails.
Test, commit, and push in one atomic workflow. Runs Go and Python tests, commits with conventional message, pushes to current branch.
Stabilizes a software project by repeatedly running and testing it in a loop, fixing any issues.
Develop software with validation requirements first. Emphasizes writing tests before implementation to guide design decisions.
Upgrade Python dependencies using uv, then run post-upgrade checks to ensure nothing is broken.