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Found 32 Skills
Turn a campaign goal and an audience insight into a structured creative brief a designer, video editor, or UGC creator can execute - messaging angle, hook directions, art direction, specs, testing intent, and the handoff and revision loop. Covers B2B and B2C, with variants for static image, short-form video/UGC, and search/responsive text ads. Use whenever the user needs to brief a designer or creator, asks what an ad should say, or mentions messaging pillars, creative direction, or a design handoff - even if they never say 'brief'. Writes direction, never the finished asset: the ad copy itself is mbfinotti/advertising-skills@ad-copy-variants and shot-by-shot creator scripts are mbfinotti/advertising-skills@ugc-ad-scripts.
Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D asset briefs.
Design an original Peekling character pack concept, state storyboard, locomotion timeline, art direction, rights plan, and production handoff before generating or compiling assets. Use for planning only.
Creates visual concepts for album artwork and generates AI art prompts. Use during planning for concept discussion, or after all tracks are Final for actual artwork generation.
Elite frontend image-direction skill for generating premium, artistic, implementation-friendly website design references. Uses combinatorial variation to avoid repetitive AI aesthetics, enforces cinematic hero minimalism, strong hierarchy, generous spacing, image-led composition, and anti-slop visual discipline. For visual frontend tasks, this skill must first generate the design image(s) itself, deeply analyze them, then implement the frontend to match them as closely as possible.
Invoke when the user asks about art style, visual language, style guide, character design, environment art, UI art direction, asset pipeline, reference boards, color palette, or shape language. Triggers on: "art style", "visual", "style guide", "character design", "environment art", "asset pipeline", "color palette", "shape language". Do NOT invoke for UI/UX layout (use game-ux-designer) or creative vision (use game-creative-director). Part of the AlterLab GameForge collection.
Use when a creative task has no direction yet: finding inspiration, exploring looks or styles, proposing concept directions to pick between, building a moodboard or reference board, doing visual research, mining existing assets for a style, or escaping generic AI-looking output. Also when a saved Scenario collection should drive a new batch as art direction. Keywords: inspiration, moodboard, references, art direction, style exploration, concepts, serendipity, ideation, surprise me.
Transform a user-provided photo or image into a strange vintage Soviet or Eastern European children's book illustration with grotesque humorous cartoon energy, shaky ink, faded watercolor, dirty paper texture, awkward anatomy, nervous absurd expressions, sparse composition, and an absurd handwritten English rhyme. Use this skill when the user asks to turn a photo into an unsettling old children's book illustration, 1980s Eastern European illustration, weird Soviet cartoon book art, grotesque watercolor storybook art, or clumsy absurd illustrated caption style. Do NOT trigger for polished fantasy art, cute children's illustration, modern vector art, realistic portraits, anime, clean editorial illustration, or generic vintage filters.
Elite frontend image-direction skill for generating premium, conversion-aware website design references. CRITICAL OUTPUT RULE — generate ONE separate horizontal image FOR EVERY section. A landing page with 8 sections produces 8 images. Never compress multiple sections into one image. Enforces composition variety (not always left-text / right-image), background-image freedom, varied CTAs, varied hero scales (giant / mid / mini minimalist), narrative concept spine, second-read moments, and a single consistent palette across all images. Optimized for landing pages, marketing sites, and product comps that developers or coding models can accurately recreate.
Art direction for visual novel, interactive movie, walking simulator, and story-driven presentation spaces in Blender.
HD-2D art direction combining pixel characters/sprites with 3D environments, depth of field, and theatrical lighting.
Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.