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Found 30 Skills
Generate SwiftUI components following Apple HIG. Use when creating iOS UI components, building SwiftUI views, or need code scaffolding for iOS interfaces.
Build native macOS/iOS apps with Apple's Liquid Glass design language and Human Interface Guidelines. Use when creating SwiftUI interfaces, implementing translucent materials, designing cards/rows/badges, applying SF Symbols, following Apple HIG spacing/typography/color systems, or building any app that should feel native to Apple platforms. Triggers on macOS apps, iOS apps, SwiftUI UI, Apple-style design, glass effects, material backgrounds, native app design.
UX and visual design consultant for iOS apps using Apple's Liquid Glass design system (iOS 26+). Use when asking about element positioning, layout decisions, visual hierarchy, or whether a design choice is "Apple-approved." Provides design rationale and guidance—not code. Helps create Apple Design Award-worthy apps.
Principal-level SwiftUI UI review and refactoring patterns for iOS 26 / Swift 6.2 clinic-architecture apps, grounded in Rams, Segall, and Edson principles. Use when auditing or improving existing SwiftUI screens, transitions, animations, and visual systems while preserving brand identity and respecting clinic Domain/Data/App boundaries.
Apple Human Interface Guidelines interaction and UX patterns.
Apple Human Interface Guidelines for content display components.
Design native iOS mobile app interfaces and components. Creates user-centric mobile designs following platform conventions and best practices.
Build, update, and apply iOS design specifications using Apple Human Interface Guidelines (HIG) source data. Use when a task asks for iOS UI/UX rules, Apple design standards, component behavior, accessibility constraints, interaction patterns, or feature-level design-spec writing grounded in official HIG pages.
API reference: Apple Human Interface Guidelines. Query for design patterns, UI components, accessibility, color, typography, layout, haptics.
Apple Human Interface Guidelines (HIG) reference for designing iOS, iPadOS, macOS, tvOS, visionOS, watchOS apps. Covers UI components, layout, accessibility, typography, navigation, inputs, and platform technologies. Use when designing Apple platform UIs, reviewing SwiftUI/UIKit patterns, or applying HIG design principles to any app.
Apple Human Interface Guidelines for platform-specific design. Use this skill when the user asks about "designing for iOS", "iPad app design", "macOS design", "tvOS", "visionOS", "watchOS", "Apple platform", "which platform", platform differences, platform-specific conventions, or multi-platform app design. Also use when the user says "should I design differently for iPad vs iPhone", "how does my app work on visionOS", "what's different about macOS apps", "porting my app to another platform", "universal app design", or "what input methods does this platform use". Cross-references: hig-foundations for shared design foundations, hig-patterns for interaction patterns, hig-components-layout for navigation structures, hig-components-content for content display.
Apple HIG guidance for system experience components: widgets, live activities, notifications, complications, home screen quick actions, top shelf, watch faces, app clips, and app shortcuts. Use when asked about: "widget design", "live activity", "notification design", "complication", "home screen quick action", "top shelf", "watch face", "app clip", "app shortcut", "system experience". Also use when the user says "how do I design a widget," "what should my notification look like," "how do Live Activities work," "should I make an App Clip," or asks about surfaces outside the main app. Cross-references: hig-components-status for progress in widgets, hig-inputs for interaction patterns, hig-technologies for Siri and system integration.