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Found 24 Skills
Throwaway HTML mockups: 2-3 design variants to compare.
Create polished design artifacts as self-contained HTML — UI mockups, interactive prototypes, wireframes, landing pages, dashboards, app screens, mobile apps, and slide decks. Use this skill whenever the user wants to design, mock up, prototype, wireframe, or visualize any interface, screen, flow, or visual artifact — even when they don't say the word "design" (e.g. "build me a landing page", "show me what a settings screen could look like", "prototype an onboarding flow", "wireframe a few layout ideas", "make a pitch deck"). It drives a full design process: clarifying questions, design-context gathering, and production of one or more HTML deliverables. Runs on portable agent harnesses including Claude Code, Cursor, and Codex Agent — harness-specific tools are resolved from references/.
Visual HTML canvas sandbox for agent-driven UI and live previews
Prototype Design Skill
Frontend-Only UI Proto 프로젝트에 피치 하네스 시스템을 설정합니다. CLAUDE.md를 최소 진입점으로 정리하고, AGENTS.md를 70~90줄 규모로 생성/업데이트합니다. Use when: "ui proto 하네스 설정", "ui proto AGENTS 정리", "Frontend-Only 하네스 설정", "프로토타입 프로젝트 초기 설정" 키워드.
Generate, save, and modify GemDesign prototype pages via CLI. Invoke when user wants to create UI prototypes, design pages, or batch-generate pages from requirements.
网格背景 + marker 笔触 + 多 tab + sticky note + scribble 图表
Turn a product brief and optional references into three distinct creative directions, a human-selected StyleSeed interaction plan, generated image/video asset jobs, a working UI prototype, and a verified prototype-first showcase reel. Use for client concepts, app interaction exploration, trendy but coherent UI direction, reference discovery and synthesis, or any request that needs more than one static screen.
Design the structural anatomy of screens at wireframe fidelity — what goes where and why, before anyone argues about how it looks. Part of the Intent design strategy system. Produces lo-fi idea boards for divergent exploration, complete interactive grayscale wireframes with real labels and real hierarchy, and click-through prototypes that materialize flow logic from /journey. Trigger on: wireframe, wireframes, wireframing, thumbnails, "sketch the screen", "lay out this page", "what goes where on this screen", screen layout, page structure, lo-fi, mid-fi, click-through prototype, wireflow, "wireframe the dashboard", or any request to design the structure of a screen before its visual design. The flow through screens belongs to /journey; the information structure belongs to /organize; the words belong to /articulate — this skill owns the screen itself.
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
Direct-invocation specialist for low-fidelity, self-contained HTML wireframes that test information hierarchy, content, navigation, task flow, and responsive structure before visual design. Use when the user explicitly invokes html-wireframe or the broad html skill routes a wireframe request here. Do not activate independently from a general request. Do not use for polished mockups or production-like interaction; use html-prototype for those.
[user/auto] 비교로 불확실성을 줄일 수 있을 때 disposable UI 또는 logic prototype을 만들고 실행한다. production implementation이나 대화형 아이디어 탐색에는 적용하지 않는다.