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Found 29 Skills
Build 3D applications with React Three Fiber (R3F), the React renderer for Three.js. Use this skill when building 3D scenes with React, using declarative JSX for 3D objects, integrating Three.js with React state/lifecycle, or using Drei helpers. Covers Canvas setup, hooks, Drei utilities, performance patterns, and state management for 3D React apps.
Game architecture patterns and best practices for browser games. Use when designing game systems, planning architecture, structuring a game project, or making architectural decisions about game code.
Generate custom 3D models from text or images using Meshy AI, then auto-rig and animate them for Three.js games. The preferred source for all 3D game assets.
Generate photorealistic 3D worlds and environments with the World Labs Marble API — Gaussian Splat scenes from text prompts or reference images. Use when the user says "generate a 3D world", "create an environment", "make a 3D scene", or "use World Labs". Requires WLT_API_KEY environment variable.
Rapidly scaffold and implement a playable game — no assets, design, audio, deploy, or monetize. Get something on screen fast. Use when the user says "quick game", "fast prototype", "just get something playable", or wants a game without the full pipeline. For the complete pipeline, use make-game instead. Do NOT use for production games (use make-game for the full pipeline).
Expert guidance for React Three Fiber development with React, Vite, Tailwind CSS, and three.js
Build declarative 3D scenes with React Three Fiber (R3F) - a React renderer for Three.js. Use when building interactive 3D experiences in React applications with component-based architecture, state management, and reusable abstractions. Ideal for product configurators, portfolios, games, data visualization, and immersive web experiences.
React Three Fiber 3D renderer for json-render. Use when working with @json-render/react-three-fiber, building 3D scenes from JSON specs, rendering meshes/lights/models/environments, or integrating Three.js with json-render catalogs.
Declarative web framework for building browser-based 3D, VR, and AR experiences using HTML and entity-component architecture. Use this skill when creating WebXR applications, VR experiences, AR experiences, 360-degree media viewers, or immersive web content with minimal JavaScript. Triggers on tasks involving A-Frame, WebXR, VR development, AR development, entity-component-system, declarative 3D, or HTML-based 3D scenes. Built on Three.js with accessible HTML-first approach.
Build and extend Git City — a 3D pixel art city where GitHub profiles become interactive buildings using Next.js, Three.js, and Supabase.
Build or convert Art Blocks generative art scripts using artblocks-mcp. Use when helping a user create, scaffold, port, or convert an art script for Art Blocks, or when working with tokenData, hash-based PRNG, FLEX dependencies, PostParams, window.$features traits, p5.js, Three.js, or the Art Blocks generator format.
React Three Fiber geometry - built-in shapes, BufferGeometry, instancing with Drei. Use when creating 3D shapes, custom meshes, point clouds, lines, or optimizing with instanced rendering.