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Found 16 Skills
Use when working with SceneKit 3D scenes, migrating SceneKit to RealityKit, or maintaining legacy SceneKit code. Covers scene graph, materials, physics, animation, SwiftUI bridge, migration decision tree.
Use when building 3D content, AR experiences, or spatial computing with RealityKit. Covers ECS architecture, SwiftUI integration, RealityView, AR anchors, materials, physics, interaction, multiplayer, performance.
iOS platform-specific development with XcodeBuildMCP tools for simulator, device, UI automation, and debugging. Use when building iPhone apps, testing on simulator/device, or automating UI interactions.
Setup Sentry in iOS/Swift apps. Use when asked to add Sentry to iOS, install sentry-cocoa SDK, or configure error monitoring for iOS applications using Swift and SwiftUI.