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Found 89 Skills
Build REST and RPC APIs in Frappe including whitelisted methods, authentication, and permission handling. Use when creating custom endpoints, integrating with external systems, or exposing business logic via API.
Hono RPC - end-to-end type-safe API client generation with hc client and TypeScript inference
This skill should be used when the user asks to resolve an EVM chain name or chain ID, find chain metadata such as a default public RPC or native currency symbol, determine whether a chain is supported by RouteMesh, or needs chain resolution before fetching data from or interacting with an EVM chain.
Helius Solana RPC and API expert. High-performance infrastructure for Solana including RPC nodes, DAS API for NFTs/tokens, LaserStream real-time streaming, webhooks, Priority Fee API, Enhanced Transactions, and ZK Compression. Triggers on Helius, Solana RPC, DAS API, Digital Asset Standard, NFT metadata, Solana webhooks, priority fees, LaserStream, ZK compression.
Expert blueprint for multiplayer networking (Among Us, Brawlhalla, Terraria) using Godot's high-level API covering RPCs, state synchronization, authoritative servers, client prediction, and lobby systems. Use when building online multiplayer, LAN co-op, or networked games. Keywords multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback.
Current Ethereum development tools, frameworks, libraries, RPCs, and block explorers. What actually works today for building on Ethereum. Includes tool discovery for AI agents — MCPs, abi.ninja, Foundry, Scaffold-ETH 2, Hardhat, and more. Use when setting up a dev environment, choosing tools, or when an agent needs to discover what's available.
Runs a Base node for production environments. Covers hardware requirements, Reth client setup, networking, and sync troubleshooting. Use when setting up self-hosted RPC infrastructure or running archive nodes. Covers phrases like "run a Base node", "set up Base RPC", "Base node hardware requirements", "Reth Base setup", "sync Base node", "self-host Base", or "run my own node".
Drive JLCEDA Pro from Codex via WebSocket RPC using websocat as a short-lived local WS server (no Node/MCP required). Supports listing/calling all jlc.* tools and full EDA API passthrough (eda.invoke/get/keys).
oRPC (v1.12+) typesafe API layer for TypeScript. Covers contract-first development, procedure definition, middleware, routers, context, error handling, Hono integration, TanStack Query, event iterators, plugins, file uploads, WebSocket adapter, and best practices. Use when building or modifying API procedures, data fetching hooks, server handlers, or real-time features. Triggers on tasks involving oRPC, typesafe APIs, RPC procedures, or server route handlers.
Solana hackathon resource advisor for Colosseum builders. Use when a builder asks which sponsor tools, SDKs, RPC providers, wallets, identity, payments, privacy, governance, NFT, game, mobile, DeFi, or developer resources to use for a hackathon project.
Querying Stellar chain data via Stellar RPC (preferred) and Horizon (legacy). Covers RPC JSON-RPC methods, Horizon REST endpoints, streaming, pagination, historical queries, Hubble/Galexie for deep history, and the RPC/Horizon migration story. Use when reading balances, transactions, operations, ledgers, contract events, or building any indexer/analytics workflow.
Build networked games with Godot 4.x high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.