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Found 49 Skills
Coordinate end-to-end HPC execution workflows across scheduler submission, job monitoring, log tracking, self-healing, and post-processing handoff. Use when a task spans Slurm, PBS, LSF, MPI sizing, queue operations, cluster-safe execution, or multi-stage HPC workflow orchestration.
Set up a Godot 4.x 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Unity 6 lighting and visual effects guide. Use when working with lights, baked/realtime/mixed lighting, light probes, reflection probes, Adaptive Probe Volumes (APV), global illumination, Particle System, VFX Graph, or post-processing effects. Based on Unity 6.3 LTS documentation.
Specialized utility for advanced manipulation, analysis, and creation of spreadsheet files, including (but not limited to) XLSX, XLSM, CSV formats. Core functionalities include formula deployment, complex formatting (including automatic currency formatting for financial tasks), data visualization, and mandatory post-processing recalculation.
Use when performing classic image manipulation - resize, crop, composite, format conversion, watermarks, adjustments. Pillow-based utilities for deterministic pixel-level operations. Use alongside AI image generation (like Bria) for post-processing, or standalone for any image processing task.
This skill should be used when the user asks to "write a fragment shader", "make a GLSL gradient/noise/plasma background", "create an image transition (dissolve, displacement, glitch)", "add distortion or chromatic aberration", "build an SDF shape shader", "wire up a Three.js ShaderMaterial with uniforms", or "do GPU post-processing". Covers GLSL fragment shaders, noise/fbm, SDFs, domain warping, transitions, and Three.js integration.
Process scanned documents and images containing Chuukese text using OCR with specialized post-processing for accent characters and traditional formatting. Use when working with scanned books, documents, or images that contain Chuukese text that needs to be digitized.
Text-to-Speech Tool - Supports script parsing, emotion tagging, and post-processing, based on Edge TTS
Master router for immersive visual experiences combining React Three Fiber, shaders, particles, post-processing, GSAP animation, and audio. Use when building 3D web experiences, visualizers, creative coding projects, interactive installations, or any project requiring multiple visual technologies. Dispatches to 6 specialized domain routers covering 29 total skills.
Detect buying signals across TAM companies and watchlist personas. Three-phase architecture: (1) free diff-based signals from existing data (headcount growth, tech stack changes, funding rounds), (2) Apify-powered signals (job postings, LinkedIn content analysis, profile changes), and (3) post-processing with dedup, scoring, and lead status updates. Writes signals to Supabase signals table for downstream activation.
Expert knowledge for GPU shader development across GLSL, HLSL, ShaderLab, and compute shadersUse when "write shader, shader code, GLSL, HLSL, ShaderLab, vertex shader, fragment shader, pixel shader, compute shader, post-processing, visual effects, screen effect, bloom effect, outline shader, toon shader, water shader, dissolve effect, custom material, render texture, GPU compute, raymarching, SDF, signed distance field, shader, glsl, hlsl, shaderlab, gpu, graphics, rendering, visual-effects, post-processing, compute, webgl, vulkan, directx, metal, opengl" mentioned.