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Found 108 Skills
Calibrate Blender materials, lighting, camera crop, emission/glow, color management, and aura/HUD styling against supplied original/reference images using measurable color, brightness, saturation, bbox, and mask statistics. Use when a product must match the lighting/look of a source image or when audits say the product is too bright, desaturated, wrong hue, wrong glow, or wrong silhouette extent.
Use when lighting or rendering a Godot 4.7 3D scene: pick a renderer (Forward+, Mobile, Compatibility), choose GI (SDFGI, VoxelGI, LightmapGI, reflection probes), bake lightmaps without a mouse, tune WorldEnvironment, tonemapper (AgX, ACES, Filmic), glow, fog, volumetric fog and god rays, shadows and shadow acne, quality presets for PC and phones, Compositor post effects, or when 'my scene looks flat', 'too dark indoors', 'light leaks', 'lightmap is black', 'looks different on mobile'.
Plans, executes, and troubleshoots Unity projects moving from the Built-in Render Pipeline (BiRP/BIRP/Built-in RP) to the Universal Render Pipeline (URP). Use when the user asks to upgrade, convert, switch, or migrate a project, scene, material, or shader to URP/Universal Render Pipeline; fix pink or magenta materials after URP; convert Built-in materials/shaders; move a 2D project to URP 2D; review lighting, quality, post-processing, baked lightmaps, or reflection probes after URP; or diagnose visual problems after a render-pipeline migration.
Build sky, atmosphere, and haze in Three.js WebGPU/TSL. Use for authored sky/fog, planetary scattering, depth-aware aerial perspective, or atmosphere-derived sun/sky lighting.
Extend or continue an existing video clip on RunComfy via the `runcomfy` CLI. Routes to Google Veo 3-1's `extend-video` and `fast/extend-video` endpoints — pick the source video plus a prompt describing what should happen next, and the model produces a clip that continues the original with consistent motion, lighting, and subject identity. Use when the user has a short Veo clip and wants it longer, or wants a chained narrative built shot-by-shot from a single seed clip. Triggers on "extend video", "continue video", "longer video", "video extend", "make this clip longer", "Veo extend", "chain video shots", "video continuation", or any explicit ask to take an existing video and add more frames after it.
Relight a still image — change the lighting setup, color temperature, direction, or mood — on RunComfy via the `runcomfy` CLI. Routes to Qwen Edit 2509's dedicated `relight` LoRA endpoint for purpose-built relighting, with fallback to identity-preserving edit endpoints (Nano Banana 2 Edit, GPT Image 2 Edit, FLUX Kontext Pro) when prose lighting language is enough. Use for product relighting (studio softbox → window light), portrait mood shift (overcast → golden hour), or color-grade change. Triggers on "relight", "relighting", "change the lighting", "make it golden hour", "studio lighting", "rim light", "blue hour", "soft window light", "change light direction", "color temperature", or any explicit ask to alter how a still is lit.
AI product photography with studio lighting, lifestyle shots, and packshot conventions. Covers angles, backgrounds, shadow types, hero shots, and e-commerce image requirements. Use for: product photos, e-commerce images, Amazon listings, packshots, lifestyle photography. Triggers: product photography, product photo, packshot, e-commerce photography, product shot, product image, studio photography, lifestyle product, amazon product photo, product listing image, hero shot, product mockup, commercial photography
Generate professional AI product photography and commercial images. Models: FLUX, Imagen 3, Grok, Seedream for product shots, lifestyle images, mockups. Capabilities: studio lighting, lifestyle scenes, packaging, e-commerce photos. Use for: e-commerce, Amazon listings, Shopify, marketing, advertising, mockups. Triggers: product photography, product shot, commercial photography, e-commerce images, amazon product photo, shopify images, product mockup, studio product shot, lifestyle product image, advertising photo, packshot, product render, product image ai
Best practices and techniques for writing effective AI video generation prompts. Covers: Veo, Seedance, Wan, Grok, Kling, Runway, Pika, Sora prompting strategies. Learn: shot types, camera movements, lighting, pacing, style keywords, negative prompts. Use for: improving video quality, getting consistent results, professional video prompts. Triggers: video prompt, how to prompt video, veo prompts, video generation tips, better ai video, video prompt engineering, video prompt guide, video prompt template, ai video tips, video prompt best practices, video prompt examples, cinematography prompts
Design cinematic image and video prompts for genmedia. Use this for shot language, camera movement, lighting, lens choices, color grade, film texture, scene blocking, and production-ready visual direction.
Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain, marble, fabric weave). Use whenever the user asks to "make it look like X material", "give it a metallic finish", "apply a wood texture", "make this glass / plastic / brushed steel / leather / skin", or any look-development request. Make sure to use this skill even if the user does not say "material" — also covers "make it shiny", "matte finish", "looks like copper", "rough surface". Works with any geometry; pairs with blender-lighting (materials only look right under proper lighting).
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.