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Found 60 Skills
Extend or continue an existing video clip on RunComfy via the `runcomfy` CLI. Routes to Google Veo 3-1's `extend-video` and `fast/extend-video` endpoints — pick the source video plus a prompt describing what should happen next, and the model produces a clip that continues the original with consistent motion, lighting, and subject identity. Use when the user has a short Veo clip and wants it longer, or wants a chained narrative built shot-by-shot from a single seed clip. Triggers on "extend video", "continue video", "longer video", "video extend", "make this clip longer", "Veo extend", "chain video shots", "video continuation", or any explicit ask to take an existing video and add more frames after it.
Relight a still image — change the lighting setup, color temperature, direction, or mood — on RunComfy via the `runcomfy` CLI. Routes to Qwen Edit 2509's dedicated `relight` LoRA endpoint for purpose-built relighting, with fallback to identity-preserving edit endpoints (Nano Banana 2 Edit, GPT Image 2 Edit, FLUX Kontext Pro) when prose lighting language is enough. Use for product relighting (studio softbox → window light), portrait mood shift (overcast → golden hour), or color-grade change. Triggers on "relight", "relighting", "change the lighting", "make it golden hour", "studio lighting", "rim light", "blue hour", "soft window light", "change light direction", "color temperature", or any explicit ask to alter how a still is lit.
AI product photography with studio lighting, lifestyle shots, and packshot conventions. Covers angles, backgrounds, shadow types, hero shots, and e-commerce image requirements. Use for: product photos, e-commerce images, Amazon listings, packshots, lifestyle photography. Triggers: product photography, product photo, packshot, e-commerce photography, product shot, product image, studio photography, lifestyle product, amazon product photo, product listing image, hero shot, product mockup, commercial photography
Generate professional AI product photography and commercial images. Models: FLUX, Imagen 3, Grok, Seedream for product shots, lifestyle images, mockups. Capabilities: studio lighting, lifestyle scenes, packaging, e-commerce photos. Use for: e-commerce, Amazon listings, Shopify, marketing, advertising, mockups. Triggers: product photography, product shot, commercial photography, e-commerce images, amazon product photo, shopify images, product mockup, studio product shot, lifestyle product image, advertising photo, packshot, product render, product image ai
Best practices and techniques for writing effective AI video generation prompts. Covers: Veo, Seedance, Wan, Grok, Kling, Runway, Pika, Sora prompting strategies. Learn: shot types, camera movements, lighting, pacing, style keywords, negative prompts. Use for: improving video quality, getting consistent results, professional video prompts. Triggers: video prompt, how to prompt video, veo prompts, video generation tips, better ai video, video prompt engineering, video prompt guide, video prompt template, ai video tips, video prompt best practices, video prompt examples, cinematography prompts
Design cinematic image and video prompts for genmedia. Use this for shot language, camera movement, lighting, lens choices, color grade, film texture, scene blocking, and production-ready visual direction.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Expert blueprint for horror games including tension pacing (sawtooth wave: buildup/peak/relief), Director system (macro AI controlling pacing), sensory AI (vision/sound detection), sanity/stress systems (camera shake, audio distortion), lighting atmosphere (volumetric fog, dynamic shadows), and "dual brain" AI (cheating director + honest senses). Use for psychological horror, survival horror, or atmospheric games. Trigger keywords: horror_game, tension_pacing, director_system, sensory_perception, sanity_system, volumetric_fog, AI_reaction_time.
Three.js game development. Use for 3D web games, WebGL rendering, game mechanics, physics integration, character controllers, camera systems, lighting, animations, and interactive 3D experiences in the browser.
This skill should be used when the user asks to "create a 3D scene", "add a mesh", "implement OrbitControls", "load a GLTF model", "add bloom post-processing", "write a custom shader", "create particle effects", "optimize Three.js performance", "use WebGPU", "add shadows", "animate a model", or mentions Three.js, threejs, WebGL, WebGPU, GLTF, raycaster, shader material, PBR material, or post-processing effects. IMPORTANT: This skill is for VANILLA Three.js (imperative JavaScript). For React Three Fiber (@react-three/fiber, R3F, drei), check the `r3f-best-practices` skill, although three-js skills helps when working with R3F since R3F is a React renderer for Three.js. Provides complete Three.js reference for 3D web graphics including scene setup, geometry, materials, textures, lighting, cameras, loaders, animation, controls, interaction, shaders, post-processing, performance optimization, TSL/node materials, WebGPU, physics, and VR/XR integration.
Generate professional fashion photography with models wearing products, including pose direction, styling, lighting, and composition for editorial and commercial use. Use for garment shoots, accessory photography, and high-end fashion content.
Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment.