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Found 19 Skills
Manage Game Center features using the `asc` CLI tool. Use this skill when: (1) Getting Game Center detail for an app: "asc game-center detail get --app-id ID" (2) Listing achievements: "asc game-center achievements list --detail-id ID" (3) Creating achievements: "asc game-center achievements create --detail-id ID --reference-name NAME --vendor-identifier ID --points N" (4) Deleting achievements: "asc game-center achievements delete --achievement-id ID" (5) Listing leaderboards: "asc game-center leaderboards list --detail-id ID" (6) Creating leaderboards: "asc game-center leaderboards create --detail-id ID --reference-name NAME --vendor-identifier ID --score-sort-type ASC|DESC --submission-type BEST_SCORE|MOST_RECENT_SCORE" (7) Deleting leaderboards: "asc game-center leaderboards delete --leaderboard-id ID" Trigger phrases: "game center", "achievements", "leaderboards", "arcade enabled", "score sort", "best score", "most recent score"
Add real-time or turn-based multiplayer to an existing browser game using PartyKit (Cloudflare Durable Objects). Scaffolds a room-based server, a NetworkManager client, EventBus events, GameState fields, Constants, and extends render_game_to_text(). Use when the user says "add multiplayer", "make this multiplayer", "add real-time co-op", "add online play", "scaffold multiplayer", or "add netcode". Do NOT use for solo leaderboards (use monetize-game), single-player AI opponents (use add-feature), or peer-to-peer/WebRTC games.
Hyperliquid perpetual trading analytics via Nansen CLI. Track smart money perp trades, open positions, PnL leaderboards, and trader analysis on Hyperliquid.
Fazier platform help — product discovery and launch platform for indie makers with daily launches and community voting. Covers free submission (DR81 dofollow backlink, 15-day review, badge required), Lite ($19 instant publish), Premium ($39 guaranteed DR81+ backlink + 15-day promo), Super ($99 top placement), daily launch feed, upvoting, leaderboards, and Substack newsletter (5,000+ subscribers). Use when you want your product listed on Fazier, wondering if the DR81 backlink justifies the cost, not sure whether free or paid tier is worth it, or deciding between Fazier and other indie maker directories. Do NOT use for multi-directory launch strategy (use /sales-launch-directory). Do NOT use for Product Hunt launches (use /product-hunt-launch).
Play Yoink, an onchain capture-the-flag game on Base. Yoink the flag from the current holder, check game stats and leaderboards, view player scores, and compete for the trophy. Uses Bankr for transaction execution.
Core Redis modeling guidance — choose the right data structure (String, Hash, List, Set, Sorted Set, JSON, Stream, Vector Set) and use consistent colon-separated key names. Use when designing a Redis data model, caching objects, deciding between Hash and JSON, building counters, leaderboards, membership sets, or session stores, or when reviewing/cleaning up Redis key naming.
Build and operate a live game using Unity Services. Use when the user needs to implement, connect, or debug backend-driven features — battle passes, achievements, player progression, cloud saves, leaderboards, matchmaking, virtual economies, server-authoritative logic, anti-cheat, player accounts and authentication, remote configuration, feature flags, A/B testing, analytics, or cloud resource deployment. Triggers on live-ops, live service, backend, server authority, cloud code, cloud save, remote config, player data, retention, monetization loop, season pass, ranking, multiplayer sessions, lobbies, or any Unity Services integration.