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Found 27 Skills
Use this skill when using Phaser 4 math and geometry utilities. Covers vectors, rectangles, circles, triangles, polygons, random number generation, angles, distance, interpolation, and snapping. Triggers on: Vector2, Rectangle, Circle, math, distance, angle, random, lerp.
Production recipes for GSAP SVG animations. Companion to official gsap-plugins skill (API reference). Triggers: SVG animation, GSAP SVG, path drawing, strokeDashoffset, DrawSVG, drawSVG, SVG morph, MorphSVGPlugin, circuit tree, circuit board, CTAHud, HUD animation, pulse ring, scallop wave, SVG stagger, SVG fill, SVG stroke, SVG cleanup, feGaussianBlur, SVG glow, SVG blink, shape overlay, page transition, section transition, smooth morph, morph interpolation, dynamic morphing, SVG curtain, shape transition. Non-triggers: Not for text animation (use gsap-text), scroll reveals without SVG (use gsap-scroll), mouse interactions (use gsap-interact), or non-SVG visual effects (use gsap-vfx). Outcome: Produces SVG animations — path drawing, morphing, circuit board patterns, HUD systems, pulse rings, and scallop waves.
Expertise in real-time multiplayer networking, lag compensation, and authoritative server architectureUse when "multiplayer game, netcode, client-server game, P2P networking, lag compensation, rollback networking, game server, matchmaking, lobby system, player synchronization, state replication, dedicated server, authoritative server, tick rate, network prediction, interpolation, extrapolation, GGPO, lockstep, real-time multiplayer, networking, multiplayer, gamedev, realtime, client-server, p2p, netcode, synchronization, lag-compensation, matchmaking" mentioned.
Manages internationalization strings and translation workflows using i18next and react-i18next. Use when adding new text, supporting additional languages, or implementing pluralization and interpolation in Fitness Tracker App.
Use when generating videos from images with DashScope Wan 2.7 image-to-video model (wan2.7-i2v). Use when implementing first-frame video generation, first+last frame interpolation, video continuation, or audio-driven video synthesis via the video-synthesis async API.
Extend context windows of transformer models using RoPE, YaRN, ALiBi, and position interpolation techniques. Use when processing long documents (32k-128k+ tokens), extending pre-trained models beyond original context limits, or implementing efficient positional encodings. Covers rotary embeddings, attention biases, interpolation methods, and extrapolation strategies for LLMs.
Build PromQL, LogQL, TraceQL queries for Perses panels. Validate query syntax, suggest optimizations, handle variable templating with Perses interpolation formats. Integrates with prometheus-grafana-engineer for deep PromQL expertise. Use for "perses query", "promql perses", "logql perses", "perses panel query". Do NOT use for datasource configuration (use perses-datasource-manage).
Adjust video speed using each::sense AI. Create slow motion, time-lapse, hyperlapse, speed ramps, reverse effects, and cinematic slow-mo with frame interpolation for smooth playback.
Complete fal.ai video-to-video system. PROACTIVELY activate for: (1) Kling O1 video editing, (2) Sora Remix transformation, (3) Video upscaling, (4) Frame interpolation, (5) Style transfer (anime, painting), (6) Object replacement/removal, (7) Color correction, (8) Video enhancement pipelines. Provides: Edit types (general/style/object), upscaling options, style keywords, enhancement workflows. Ensures consistent video transformation without flickering.
Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.
Apply modern Swift language patterns and idioms for non-concurrency, non-SwiftUI code. Covers if/switch expressions (Swift 5.9+), typed throws (Swift 6+), result builders, property wrappers, opaque and existential types (some vs any), guard patterns, Never type, Regex builders (Swift 5.7+), Codable best practices (CodingKeys, custom decoding, nested containers), modern collection APIs (count(where:), contains(where:), replacing()), FormatStyle (.formatted() on dates, numbers, measurements), and string interpolation patterns. Use when writing core Swift code involving generics, protocols, enums, closures, or modern language features.
Fixed timestep game loop with interpolation for frame-rate independent physics. Separates physics updates from rendering, prevents spiral of death, and supports hitstop/slow-mo effects.