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Found 60 Skills
Comprehensive GameMaker Studio 2 and GML expertise covering beginner to advanced topics. Provides guidance on object creation, GML syntax, event systems, data structures, file I/O, shaders, networking, platform-specific features, performance optimization, and debugging. Automatically invoked when working with .gml files, .yy files, .yyp projects, or GameMaker-related tasks. References official manual (manual.gamemaker.io) for authoritative documentation.
MCP server for AI-assisted Godot 4 project inspection, editing, validation, and runtime automation via WebSocket bridge
Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.
Official Roblox Studio MCP server tools reference. What each tool does, how to use it, reliability patterns, and workflows for script editing, building, playtesting, and debugging. Use when the AI has an MCP connection to Roblox Studio.
Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.
Use this skill when using timers and time-based events in Phaser 4. Covers TimerEvent, delayed calls, looping timers, the Clock plugin, and time scaling. Triggers on: timer, delay, delayedCall, TimerEvent, Clock, time event.
Lua development guidelines covering tables, metatables, error handling, game development, and performance optimization.
Colyseus multiplayer patterns for Starwards - @gameField decorators, state sync, JSON Pointer commands, room architecture, and avoiding common Colyseus pitfalls; state is source of truth, server authoritative
Lua scripting for game development, embedded systems, and configuration. Use for .lua files.
Provides comprehensive guidance for Cocos2d-x v4 game engine including scene graph, nodes, sprites, actions, animations, physics, rendering, shaders, and platform deployment. Use when the user asks about Cocos2d-x, needs to create games, implement game features, set up development environments, or deploy games to multiple platforms.
Use this skill when drawing shapes and graphics in Phaser 4. Covers the Graphics game object, lines, rectangles, circles, arcs, polygons, gradients, fill, stroke, and generated textures. Triggers on: Graphics, draw shape, fillRect, lineStyle, polygon, arc.
Use this skill when loading assets in Phaser 4. Covers the Loader plugin, loading images, spritesheets, atlases, audio, JSON, tilemaps, bitmap fonts, and tracking load progress. Triggers on: preload, this.load, asset loading, spritesheet, atlas, load progress.