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Found 98 Skills
Use when defining field mappings for data streams, populating ecs.yml with ECS field references, selecting ECS categorization values, choosing custom field types, or troubleshooting mapping validation failures.
Use when building 3D content, AR experiences, or spatial computing with RealityKit. Covers ECS architecture, SwiftUI integration, RealityView, AR anchors, materials, physics, interaction, multiplayer, performance.
Manage the full lifecycle of Alibaba Cloud PAI DSW (Data Science Workshop) instances — create, update, query, list, start, stop, and look up ECS specs. Triggers: PAI DSW, DSW instance, create instance, start instance, stop instance, update instance, query instance, instance list, ECS spec, CreateInstance, UpdateInstance, GetInstance, ListInstances, StartInstance, StopInstance, ListEcsSpecs
AWS ECS container orchestration for running Docker containers. Use when deploying containerized applications, configuring task definitions, setting up services, managing clusters, or troubleshooting container issues.
Deploy ECS tasks and services with GitHub Actions CI/CD. Use for building Docker images, pushing to ECR, updating ECS task definitions, deploying ECS services, integrating with CloudFormation stacks, configuring AWS OIDC authentication for GitHub Actions, and implementing production-ready container deployment pipelines. Automate ECS deployments with proper security (OIDC or IAM keys), multi-environment support, blue/green deployments, ECR private repositories with image scanning, and CloudFormation infrastructure updates.
Build, debug, and optimize RealityKit scenes for visionOS, including entity/component setup, rendering, animation, physics, audio, input, attachments, and custom systems. Use when implementing RealityKit features or troubleshooting ECS behavior on visionOS.
AWS CloudFormation patterns for ECS clusters, services, and task definitions. Use when creating ECS infrastructure with CloudFormation, configuring container definitions, scaling policies, service discovery, load balancing integration, and implementing template structure with Parameters, Outputs, Mappings, Conditions, cross-stack references, and blue/green deployments with CodeDeploy.
Use when building ANY 2D or 3D game, game prototype, or interactive simulation with SpriteKit, SceneKit, or RealityKit. Covers scene graphs, ECS architecture, physics, actions, game loops, rendering, SwiftUI integration, SceneKit migration.
Migrate a legacy Decentraland SDK6 scene to SDK7. Use when the user wants to port an SDK6 scene, upgrade the decentraland-ecs dependency to @dcl/sdk, or rewrite class-based scene code in the ECS style. Do NOT use for new scenes (see create-scene) or for SDK7-to-SDK7 refactors.
Real-time ECS state management for TypeScript and React. Use when the user mentions koota, ECS, entities, traits, queries, or building data-oriented applications.
Design and review Rust ECS gameplay code using Legion-style entities, components, resources, systems, schedules, queries, command buffers, and spawners. Use when building ECS-driven Rust game features, migrating game state into ECS, or debugging system ordering and component composition.
Create Dojo models for storing game state with proper key definitions, trait derivations, and ECS patterns. Use when defining game entities, components, or state structures.