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Found 76 Skills
Java plugin development for Hytale servers. Covers Java 25 setup, Gradle builds, Antigravity/IDE configuration, plugin lifecycle (setup/start/shutdown), command registration, event handling, ECS architecture, and deployment. Use when creating server plugins, extending game functionality, or implementing custom game mechanics.
Create Dojo models for storing game state with proper key definitions, trait derivations, and ECS patterns. Use when defining game entities, components, or state structures.
Provides comprehensive guidance for Alibaba Cloud ECS including instance creation, configuration, security groups, and ECS management. Use when the user asks about Alibaba Cloud ECS, needs to create ECS instances, configure ECS, or manage Alibaba Cloud compute resources.
Manage the full lifecycle of Alibaba Cloud PAI DSW (Data Science Workshop) instances — create, update, query, list, start, stop, and look up ECS specs. Triggers: PAI DSW, DSW instance, create instance, start instance, stop instance, update instance, query instance, instance list, ECS spec, CreateInstance, UpdateInstance, GetInstance, ListInstances, StartInstance, StopInstance, ListEcsSpecs
Use when defining field mappings for data streams, populating ecs.yml with ECS field references, selecting ECS categorization values, choosing custom field types, or troubleshooting mapping validation failures.
Real-time ECS state management for TypeScript and React. Use when the user mentions koota, ECS, entities, traits, queries, or building data-oriented applications.
Use when building ANY 2D or 3D game, game prototype, or interactive simulation with SpriteKit, SceneKit, or RealityKit. Covers scene graphs, ECS architecture, physics, actions, game loops, rendering, SwiftUI integration, SceneKit migration.
Deploys and operates containerized workloads on ECS, Fargate, and ECR. Covers task definitions, Fargate services, ECR repository setup and lifecycle policies, ECS Exec debugging, service scaling, deployment strategies, load balancer integration, and logging configuration. Use when deploying, debugging, or optimizing containers on AWS. ALSO USE for container deployment options (ECS vs ECS Express Mode), networking modes, health check troubleshooting, OOM errors, secrets injection, blue/green deployments, ECR image management, and App Runner sunset guidance and migration. NOT for Kubernetes, EKS, or CI/CD pipelines.
Used to check the system health status of ECS instances, identify anomalies such as memory, disk, CPU, load and resource leaks, and automatically supplement in-depth diagnosis results when critical memory issues are detected. Suitable for instance inspection, troubleshooting and risk warning scenarios. Trigger words: SysOM, inspection, instance diagnosis, memory_usage_rate, memory usage rate.
Build, debug, and optimize RealityKit scenes for visionOS, including entity/component setup, rendering, animation, physics, audio, input, attachments, and custom systems. Use when implementing RealityKit features or troubleshooting ECS behavior on visionOS.
Solution skill for using WAF to protect web applications on ECS. Used for quickly deploying network environments including VPC, security groups, and ECS instances, and integrating WAF for web application protection. Trigger words: "WAF protection", "ECS web protection", "Web Application Firewall", "website security"
Use this skill when working with Mass Entity, MassEntity, Mass AI, MassProcessor, MassFragment, MassTag, MassObserver, MassSpawner, MassCrowd, Mass ECS, entity archetype, ForEachEntityChunk, FMassEntityQuery, FMassEntityManager, ISM crowd, or large-scale entity simulation in Unreal Engine. See references/mass-entity-patterns.md for processor and observer templates. See references/mass-fragment-reference.md for built-in fragment types.