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Found 19 Skills
The canonical rulebook of UI craft and feel. Every element must earn its place and do its one job well; the surface must be tight, clean, calm, and genuinely pleasant to use. The single source of truth that landing-audit grades against and that shipit checks touched UI files against before commit. Use when building or editing ANY user-facing UI, page, screen, hero, or component, or when the user mentions design, layout, hierarchy, typography, color, spacing, contrast, CTAs, or micro-interactions.
Figma's UI design system. Use when building interfaces inspired by Figma's aesthetic - light mode, Inter font, 4px grid.
Refactoring UI design patterns for Tailwind CSS applications. This skill should be used when writing, reviewing, or refactoring HTML with Tailwind utility classes to improve visual hierarchy, spacing, typography, color, depth, and polish. Triggers on tasks involving UI cleanup, design review, Tailwind refactoring, component styling, or visual improvements.
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".
Create distinctive, production-grade frontend interfaces with high design quality. Generates creative, polished code that avoids generic AI aesthetics. Use when the user asks to build web components, pages, artifacts, posters, or applications, or when any design skill requires project context. Call with 'craft' to run the full shape-then-build flow, or 'teach' for design context setup.
Build, update, and apply iOS design specifications using Apple Human Interface Guidelines (HIG) source data. Use when a task asks for iOS UI/UX rules, Apple design standards, component behavior, accessibility constraints, interaction patterns, or feature-level design-spec writing grounded in official HIG pages.
Anti-AI-generic design guidelines. Use when creating UI prototypes, reviewing designs for generic AI patterns, or setting up a project design system.