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Found 68 Skills
UWP-to-WinUI 3 migration reference. Maps legacy UWP APIs to correct Windows App SDK equivalents with before/after code snippets. Covers namespace changes, threading (CoreDispatcher to DispatcherQueue), windowing (CoreWindow to AppWindow), dialogs, pickers, sharing, printing, background tasks, and the most common Copilot code generation mistakes.
Create, edit, and convert Excel workbooks (.xlsx/.xls) using Syncfusion XlsIO. Supports two modes — generate C# code for the user's project, or execute a temporary CSX script. Use when the user mentions Excel, xlsx, workbook, template markers, Syncfusion XlsIO, or PDF conversion.
Convert PDF files to images with customization options (output format, DPI, pages, scaling, and image quality). Supports one mode — generate C# code for the user's project.
Create, edit, and convert Markdown documents (.md) using Syncfusion Markdown. Supports two modes — generate C# code for the user's project or execute a task via CSX script. Use when the user mentions markdown, .md files, markdown generation, Syncfusion Markdown.
Enforces TheOne Studio Unity development standards including C# coding patterns, Unity architecture (VContainer/SignalBus and TheOne.DI/Publisher), and code review guidelines. Triggers when writing, reviewing, or refactoring Unity C# code, implementing features, setting up dependency injection, working with events, or reviewing code changes.
Enable nullable reference types in a C# project and systematically resolve all warnings. USE FOR: adopting NRTs in existing codebases, file-by-file or project-wide migration, fixing CS8602/CS8618/CS86xx warnings, annotating APIs for nullability, cleaning up null-forgiving operators, upgrading dependencies with new nullable annotations. DO NOT USE FOR: projects already fully migrated with zero warnings (unless auditing suppressions), fixing a handful of nullable warnings in code that already has NRTs enabled, suppressing warnings without fixing them, C# 7.3 or earlier projects. INVOKES: Get-NullableReadiness.ps1 scanner script.
Implement Syncfusion NavigationDrawer control in Windows Forms - a sliding panel menu that appears from screen edges. Use when creating drawer navigation, side menus, or hamburger menus with panel transitions. Covers DrawerMenuItem configuration, DrawerHeader setup, slide-out menus, and panel transitions (SlideOnTop, Push, Reveal) for modern sliding panel navigation.
Expert .NET backend architect specializing in C#, ASP.NET Core, Entity Framework, Dapper, and enterprise application patterns. Masters async/await, dependency injection, caching strategies, and performance optimization. Use PROACTIVELY for .NET API development, code review, or architecture decisions.
Guide for implementing Syncfusion PopupMenu control for context menus in Windows Forms applications. Use this when creating right-click menus, multi-level menu hierarchies, or keyboard shortcuts. Covers PopupMenu implementation with BarItems, PopupMenusManager integration, and Bar Manager association for building professional context menu systems.
Generate wrapper interfaces and DI registration for hard-to-test static dependencies in C#. Produces IFileSystem, IEnvironmentProvider, IConsole, IProcessRunner wrappers, or guides adoption of TimeProvider and IHttpClientFactory. USE FOR: generate wrapper for static, create IFileSystem wrapper, wrap DateTime.Now, make static testable, make class testable, create abstraction for File.*, generate DI registration, TimeProvider adoption, IHttpClientFactory setup, testability wrapper, mock-friendly interface, mock time in tests, create the right abstraction to mock, how to mock DateTime, test code using File.ReadAllText, what abstraction for Environment, how to make statics injectable, adopt System.IO.Abstractions, make file calls testable. DO NOT USE FOR: detecting statics (use detect-static-dependencies), migrating call sites (use migrate-static-to-wrapper), general interface design not about testability.
Helps work with vvvv gamma's Channel system from C# — IChannelHub, public channels, [CanBePublished] attributes, hierarchical data propagation, channel subscriptions, bang channels, and spread sub-channels. Use when reading or writing public channels from C# nodes, publishing .NET types as channels, working with IChannelHub, subscribing to channel changes, or managing hierarchical channel state.
Unity engine fundamentals and workflows for 3D asset integration