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Found 162 Skills
UE5 Audio MCP plugin TCP control. Use when sending commands to the Unreal Editor plugin, building MetaSounds graphs via TCP, scanning blueprints, listing assets, or debugging the plugin connection on port 9877.
Use when creating, editing, or reviewing WordPress Playground blueprint JSON files. Triggers on mentions of blueprints, playground configuration, or requests to set up a WordPress demo environment.
Create and debug Home Assistant automations, scripts, blueprints, and Jinja2 templates. Use when working with triggers, conditions, actions, automation YAML, scripts, blueprints, or template expressions. Activates on keywords: automation, trigger, condition, action, blueprint, script, template, jinja2.
Use after modifying existing systems to update blueprint documentation. Read blueprints before changes, update after. Prevents documentation drift.
Performance benchmarking for a deployed NVIDIA RAG Blueprint server: profiling pass + aiperf load test driven by a single YAML config. Not for accuracy / RAGAS scoring (use rag-eval) or for deploying / repairing services (use rag-blueprint).
Comprehensive technology-agnostic prompt for analyzing and documenting project folder structures. Auto-detects project types (.NET, Java, React, Angular, Python, Node.js, Flutter), generates detailed blueprints with visualization options, naming conventions, file placement patterns, and extension templates for maintaining consistent code organization across diverse technology stacks.
Generate high-density information graphics, data visualizations, and blueprint-style infographics. Use when: "信息图生成", "数据可视化", "infographic", "蓝图风格", "长图制作", "data visualization", "信息图表", "可视化报告", "vision蓝图", "技术架构图", "思维导图", "知识图谱", "timeline图", "流程图可视化". Creates visually striking, information-dense graphics suitable for technical documentation, architecture diagrams, and knowledge sharing. Part of UniqueClub content toolkit. Learn more: https://uniqueclub.ai
Building AAA-quality games and real-time experiences with Unreal Engine 5Use when "unreal, ue5, ue4, unreal engine, blueprints, blueprint, actor component, gameplay ability, gas unreal, niagara, nanite, lumen, world partition, level streaming, unreal multiplayer, unreal replication, gamemode, gamestate, playerstate, playercontroller, pawn, character class, uclass, ustruct, uenum, uproperty, ufunction, unreal, ue5, blueprints, c++, gamedev, aaa, real-time, rendering, nanite, lumen, niagara, gameplay, replication, multiplayer, gas" mentioned.
This skill should be used when designing Make scenarios, choosing which modules to use, composing module flows, setting up routing/branching/filtering/iterations/aggregations, building blueprints, deploying scenarios, handling errors, configuring scheduling and triggers, or discussing scenario architecture. Covers WHICH modules to use and WHY — complementary to make-module-configuring which covers HOW to configure each module.
Use when user requests Home Assistant YAML automations, blueprints, scripts, or config. MANDATORY: First response must be clarifying questions, NEVER code. NOT for: Node-RED flows (use node-red skill), device firmware (use esphome skill).
TON Blockchain — addresses, messages, TVM, cells, Blueprint, contracts, payments, API.
NVIDIA RAG Blueprint — deploy, configure, troubleshoot, and manage. Handles any RAG action: deploy, install, start, enable, disable, toggle, change, configure, troubleshoot, debug, fix, shutdown, stop, or tear down any RAG feature or service (VLM, guardrails, query rewriting, models, search, ingestion, observability, summarization, and more).