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Found 16 Skills
Derive height, tangent-space normal and packed MER (metalness, emissive, roughness) maps from an albedo/base-color texture for Blockbench PBR materials, using PyPBR (Python) or vgpu + Dawn WebGPU (Node.js), with optional Depth Anything V2 height estimation and MER inferred from the albedo plus the normal's curvature. Use after a color texture exists (painted, imported, or generated with blockbench-gpt-image-textures) when a material needs normal, heightmap or MER channels, a Bedrock RTX texture_set, or when asked to make a normal map, bump map, height map, roughness, metalness or emissive map from a texture. Triggers on albedo to normal, normal map from texture, height map from albedo, MER map, roughness from texture, metalness map, emissive map, Depth Anything, PyPBR, vgpu, Sobel normal, DirectX vs OpenGL normal, texture_set normal, heightmap or metalness_emissive_roughness layer.
Create animated flipbook textures for Blockbench and Minecraft using blockbench-gpt-image-textures and GPT Image 2.5. Plan frame dimensions and motion, generate a sprite sheet, repack grids or horizontal sheets into a vertical PNG, and configure animation playback and target metadata. Use for animated block textures, looping texture effects, or sprite-sheet-to-flipbook conversion.
Pull original ("vanilla") Minecraft textures from Mojang's bedrock-samples repository through the jsDelivr CDN and apply them to Blockbench models, resolving block IDs to per-face files, tinting grayscale grass/leaves/water, tiling large faces, handling flipbooks, and importing the vanilla PBR texture_set (MERS/normal). Use when the user asks for vanilla, default, original, real or Minecraft-accurate textures, names a Minecraft block or material for a model (brick wall, oak log, stone bricks, grass block, wool, glass), wants a model to match the base game, or needs a Bedrock texture name mapped to Java Edition. Works for Bedrock, Java and generic models.
Add particle effects (smoke, fire, sparks, magic, glow, dust, snow, drips, bubbles, bursts) to Blockbench models with MCP tools. Covers Bedrock/Snowstorm particle JSON, presets and design knobs, locators, particle keyframes on animations, Blockbench's Animate-mode preview, and delivery to Bedrock resource packs (client entity particle_effects) and GeckoLib, plus fallbacks for glTF, Java block and Hytale targets that cannot carry particles. Use when a model needs an emitter, VFX, particle effect, locator, Snowstorm file, particle_effects keyframe, or effect polish in a deliverable.