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Found 16 Skills
Use when researching or implementing anything related to Apple platforms (iOS, iPadOS, macOS, watchOS, tvOS, visionOS), Swift/Objective-C APIs, Apple frameworks, WWDC sessions, or Apple Developer Documentation. Triggers include: "find Apple's docs", "latest API guidance", "WWDC session", "platform availability", "SwiftUI/UIKit/AppKit/Combine/AVFoundation/etc.", or any Apple SDK coding question where authoritative docs are needed. Always use the apple-docs MCP tools for discovery and citations instead of general web search.
Optimize 3D Gaussian Splat scenes for real-time rendering on iOS, macOS, and visionOS. Use when working with .ply or .splat files, targeting mobile/Apple GPU performance, or needing LOD, pruning, or compression strategies for 3DGS scenes.
Build, integrate, and troubleshoot SharePlay GroupActivities features, including GroupActivity definitions, activation flows, GroupSession lifecycle, messaging and journals, ShareLink and SharePlay UI surfaces, and visionOS spatial coordination. Use when implementing or debugging SharePlay experiences across Apple platforms, especially visionOS.
Guide for building Apple-platform applications with Apollo iOS, the strongly-typed GraphQL client for Swift. Use this skill when: (1) adding Apollo iOS to a Swift Package Manager or Xcode project, (2) configuring `apollo-codegen-config.json` and running code generation, (3) configuring an `ApolloClient` with auth, interceptors, and caching, (4) writing queries, mutations, or subscriptions from SwiftUI views, (5) writing tests against generated operation mocks.