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Found 22 Skills
Create or update a shared Apple design context document that other HIG skills use to tailor guidance. Use when the user says "set up my project context," "what platforms am I targeting," "configure HIG settings," or when starting a new Apple platform project. Also activates when other HIG skills need project context but none exists yet. This skill creates .claude/apple-design-context.md so that hig-foundations, hig-platforms, hig-components-*, hig-inputs, and hig-technologies can provide targeted advice without repetitive questions.
Full Sentry SDK setup for Apple platforms (iOS, macOS, tvOS, watchOS, visionOS). Use when asked to "add Sentry to iOS", "add Sentry to Swift", "install sentry-cocoa", or configure error monitoring, tracing, profiling, session replay, or logging for Apple applications. Supports SwiftUI and UIKit.
SwiftUI fundamentals for all Apple platforms. Use when building views, navigation, data persistence, or state management with SwiftUI across iOS, macOS, iPadOS, watchOS, visionOS.
Swift language patterns and best practices including concurrency, performance, and modern idioms. Use for Swift language-level code review or architecture guidance.
Apple Human Interface Guidelines (HIG) reference for designing iOS, iPadOS, macOS, tvOS, visionOS, watchOS apps. Covers UI components, layout, accessibility, typography, navigation, inputs, and platform technologies. Use when designing Apple platform UIs, reviewing SwiftUI/UIKit patterns, or applying HIG design principles to any app.
LLDB debugger skill for C/C++/Swift/Objective-C programs. Use when debugging with LLDB on macOS, FreeBSD, or Linux-clang environments, mapping GDB mental models to LLDB commands, using LLDB in Xcode or VS Code, or debugging Swift/Objective-C. Activates on queries about LLDB commands, GDB to LLDB migration, Apple platform debugging, LLDB Python scripting, or IDE-integrated debugging with clang-built binaries.
Implements keyboard, directional, and scene-level focus behavior across SwiftUI and UIKit. Use when managing @FocusState, defaultFocus, focused values, focusable interactions, focus sections, tvOS geometric focus model and Siri Remote navigation, watchOS Digital Crown focus, visionOS gaze/hover and RealityKit InputTargetComponent, macOS key view loop and Full Keyboard Access, focus restoration after presentation changes, custom focus routing with UIFocusGuide, or debugging focus with UIFocusDebugger.
Optimize 3D Gaussian Splat scenes for real-time rendering on iOS, macOS, and visionOS. Use when working with .ply or .splat files, targeting mobile/Apple GPU performance, or needing LOD, pruning, or compression strategies for 3DGS scenes.
iOS, iPadOS, and tvOS development with Swift, SwiftUI, and UIKit. Use when building Apple platform apps, implementing iOS-specific features, or following Apple Human Interface Guidelines.
Build, integrate, and troubleshoot SharePlay GroupActivities features, including GroupActivity definitions, activation flows, GroupSession lifecycle, messaging and journals, ShareLink and SharePlay UI surfaces, and visionOS spatial coordination. Use when implementing or debugging SharePlay experiences across Apple platforms, especially visionOS.