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Found 20 Skills
ALWAYS use when writing code importing "@vueuse/core". Consult for debugging, best practices, or modifying @vueuse/core, vueuse/core, vueuse core, vueuse.
ALWAYS use when writing code importing "@formkit/core". Consult for debugging, best practices, or modifying @formkit/core, formkit/core, formkit core, formkit.
ALWAYS use when writing code importing "pinia". Consult for debugging, best practices, or modifying pinia.
ALWAYS use when writing code importing "@vueuse/shared". Consult for debugging, best practices, or modifying @vueuse/shared, vueuse/shared, vueuse shared, vueuse.
ALWAYS use when writing code importing "motion-v". Consult for debugging, best practices, or modifying motion-v, motion v, motion-vue, motion vue.
Add components to your apps. ALWAYS use when writing code importing "shadcn-vue". Consult for debugging, best practices, or modifying shadcn-vue, shadcn vue.
Use this skill when migrating a Phaser 3 project to Phaser 4, or when a user asks about breaking changes, API differences, or how to update their v3 code. Covers renderer changes (pipelines to render nodes), FX/masks to filters, tint system, camera matrix, texture coordinates, DynamicTexture, shaders, lighting, removed game objects, and a full migration checklist. Triggers on: migrate, upgrade, v3 to v4, breaking changes, Phaser 3 to 4, migration guide, update from v3.
ALWAYS use when writing code importing "@vueuse/math". Consult for debugging, best practices, or modifying @vueuse/math, vueuse/math, vueuse math, vueuse.