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Found 20 Skills
ALWAYS use when writing code importing "primevue". Consult for debugging, best practices, or modifying primevue.
Use this skill when migrating a Phaser 3 project to Phaser 4, or when a user asks about breaking changes, API differences, or how to update their v3 code. Covers renderer changes (pipelines to render nodes), FX/masks to filters, tint system, camera matrix, texture coordinates, DynamicTexture, shaders, lighting, removed game objects, and a full migration checklist. Triggers on: migrate, upgrade, v3 to v4, breaking changes, Phaser 3 to 4, migration guide, update from v3.
Notes for porting code to Zig 0.16-dev (std.Io era). Use this when fixing 0.15-era code that fails on 0.16 master/dev.
ALWAYS use when editing or working with *.vue files or code importing "vue". Consult for debugging, best practices, or modifying vue, core.
ALWAYS use when writing code importing "@vueuse/core". Consult for debugging, best practices, or modifying @vueuse/core, vueuse/core, vueuse core, vueuse.
ALWAYS use when writing code importing "@vueuse/integrations". Consult for debugging, best practices, or modifying @vueuse/integrations, vueuse/integrations, vueuse integrations, vueuse.
Modular data visualization framework for React, Angular, Svelte, Vue, and vanilla TypeScript or JavaScript. ALWAYS use when writing code importing "@unovis/vue". Consult for debugging, best practices, or modifying @unovis/vue, unovis/vue, unovis vue, unovis.
Add components to your apps. ALWAYS use when writing code importing "shadcn-vue". Consult for debugging, best practices, or modifying shadcn-vue, shadcn vue.