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Found 28 Skills
Build Godot 4.x user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.
Convert mixed-format datasheets and hardware reference files (PDF, DOCX, HTML, Markdown, XLSX/CSV) into normalized Markdown knowledge files for AI coding agents. Use when a user asks to ingest datasheets, register maps, pinout/timing sheets, revision histories, or internal hardware notes before searching datasheet content or generating code. Produce RAG-ready section chunks, anchors, image references, and metadata under .context/knowledge.
Operational guide for enabling TP, DP, and PP communication overlap in Megatron-Bridge, including config knobs, code anchors, pitfalls, and verification.
End-to-end Stellar development playbook. Covers Soroban smart contracts (Rust SDK), Stellar CLI, JavaScript/Python/Go SDKs for client apps, Stellar RPC (preferred) and Horizon API (legacy), Stellar Assets vs Soroban tokens (SAC bridge), wallet integration (Freighter, Stellar Wallets Kit), smart accounts with passkeys, status-sensitive zero-knowledge proof patterns, testing strategies, security patterns, and common pitfalls. Optimized for payments, asset tokenization, DeFi, privacy-aware applications, and financial applications. Use when building on Stellar, Soroban, or working with XLM, Stellar Assets, trustlines, anchors, SEPs, ZK proofs, or the Stellar RPC/Horizon APIs.
Use when RealityKit entities not visible, anchors not tracking, gestures not responding, performance drops, materials wrong, or multiplayer sync fails
Use when building UIKit interfaces without storyboards, setting up Auto Layout constraints with anchors, creating reusable UI components, or encountering layout constraint errors and ambiguous layout warnings
Write a high-quality prompt for any LLM or AI assistant — Claude, Claude Code, ChatGPT, Gemini, Cursor, Windsurf, Copilot, or any coding / chat agent. Use this skill whenever the user asks to write, improve, refine, shorten, or rewrite a prompt; asks "how should I phrase this for [model]" or "what's a good prompt for [task]"; describes a task they want an AI to do but hasn't yet formulated it as a prompt; or pastes an existing prompt and asks for revision. Based on Boris's (Anthropic, Claude Code creator) prompt methodology — short and accurate prompts, plan-before-code, feedback loops, persistent context in files. The universal principles (short, plan-first, feedback-loop, no-padding) apply to any LLM; the Claude-Code-specific anchors (CLAUDE.md, @file, slash commands) only apply when the target is Claude Code. If the user's intent is unclear (target model, deliverable, scope, or whether the AI has a way to self-verify is missing), ask 1–3 targeted clarifying questions via AskUserQuestion before writing the prompt.
Stellar standards, ecosystem, and reference. Covers SEPs (Stellar Ecosystem Proposals), CAPs (Core Advancement Proposals), and a quick map for picking the right standard for wallets, anchors, payments, deposits/withdrawals, federation, deep links, and KYC. Also bundles ecosystem references (DeFi protocols, dev tools, wallets, infra, community projects) and curated documentation links. Use when you need to know which SEP applies, or want a starting point for ecosystem integrations and official docs.
Operational guide for enabling hierarchical context parallelism in Megatron-Bridge, including config knobs, code anchors, pitfalls, and verification.
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.
When editing Markdown documents, add simple hash anchors to headings. Forcibly call this when the user mentions adding simple hash anchors.
Educational guide on best practices for creating implementation plans that prevent drift. Covers style anchors, task sizing, TDD requirements, affirmative instructions, drift handling, and quality gates. Use when creating or improving implementation plans to ensure they follow proven patterns.