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Found 22 Skills
Operational guide for enabling hierarchical context parallelism in Megatron-Bridge, including config knobs, code anchors, pitfalls, and verification.
Stellar standards, ecosystem, and reference. Covers SEPs (Stellar Ecosystem Proposals), CAPs (Core Advancement Proposals), and a quick map for picking the right standard for wallets, anchors, payments, deposits/withdrawals, federation, deep links, and KYC. Also bundles ecosystem references (DeFi protocols, dev tools, wallets, infra, community projects) and curated documentation links. Use when you need to know which SEP applies, or want a starting point for ecosystem integrations and official docs.
Operational guide for enabling hierarchical context parallelism in Megatron-Bridge, including config knobs, code anchors, pitfalls, and verification.
Use when building UIKit interfaces without storyboards, setting up Auto Layout constraints with anchors, creating reusable UI components, or encountering layout constraint errors and ambiguous layout warnings
Use when building 3D content, AR experiences, or spatial computing with RealityKit. Covers ECS architecture, SwiftUI integration, RealityView, AR anchors, materials, physics, interaction, multiplayer, performance.
Generates detailed implementation plans with milestones and tasks from business and technical requirements. Embeds best practices including task sizing (30m-2.5h), style anchors, TDD requirements, and quality constraints. Outputs milestones.yaml and milestone-m*.tasks.yaml files ready for development.
Applies QML best practices when producing or working with QML source code. Use whenever QML code is the primary subject: writing, reviewing, fixing, refactoring, optimizing, or debugging QML files, components, or bindings. Do NOT trigger for purely conversational QML questions where no code is produced or examined (e.g. "explain how anchors work").
Educational guide on best practices for creating implementation plans that prevent drift. Covers style anchors, task sizing, TDD requirements, affirmative instructions, drift handling, and quality gates. Use when creating or improving implementation plans to ensure they follow proven patterns.
Operational guide for enabling Megatron FSDP in Megatron-Bridge, including config knobs, code anchors, pitfalls, and verification.
Unity UI development with UGUI and UI Toolkit. PROACTIVELY activate for: (1) building Unity user interfaces, (2) UGUI (Canvas, RectTransform, anchors), (3) UI Toolkit (USS, UXML, VisualElement), (4) EventSystem and input handling, (5) common UI components (buttons, scroll views, dropdowns), (6) inventory UIs, HUDs, health bars, menu systems, (7) TextMeshPro setup and rich text, (8) responsive UI (anchors, layout groups), (9) runtime UI generation, (10) world-space canvases for in-game UI. Provides: UGUI vs UI Toolkit comparison, RectTransform patterns, USS/UXML examples, layout group recipes, and TextMeshPro templates.