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Found 3,510 Skills
Fetch Confluence Cloud pages through an authenticated Chrome browser session when API tokens do not work, especially with Microsoft/SSO. Use to archive Confluence page JSON, storage/view HTML, browser HTML, attachments, CQL search results, or page descendants into a raw wiki folder.
Datadog Browser SDK — RUM, Logs, Session Replay, profiling, product analytics, and error tracking setup, configuration, and migration. Use when upgrading Browser SDK versions, setting up RUM or Logs, or troubleshooting browser-side Datadog instrumentation.
Design or audit UI for Qt/QML, Qt projects, web, or embedded MPU or MCU targets. Use when creating screens, layouts, navigation, or auditing UX.
Generates standalone Markdown reference documentation for QML components and applications. Use this skill whenever you want to document QML files, create API reference docs for a QML component or module, document a Qt Quick application, or produce developer-facing documentation from .qml source code. Triggers on: "document this QML", "write docs for my QML", "create reference docs", "document QML component", "QML API docs", "document my Qt Quick component", "document my Qt app", or any time one or more .qml files are provided and documentation is needed. Works with single files, pasted code, or entire project folders. DO NOT use if the user asks for QDoc format output.
Transition the Linear issues linked to the current branch through their workflow states (In Progress / In Review / Done) — resolve live state IDs by team name, extract issue IDs from the branch, and apply the transition idempotently. Use when starting work on an issue, when a PR opens or updates, during branch cleanup, or whenever a branch's Linear issues need their state synced. Resolves state IDs by team name (not key — keys go stale on rename), reads the team name and issue-ID prefixes from config.json, and skips any issue already at or past the target state.
Drive a Metabase instance from the terminal via the `mb` CLI. Authenticate with named profiles; inspect databases (list, get, full metadata rollup, schemas, tables in a schema) and trigger manual schema sync / field-values rescan; inspect tables, fields; list/get/create/update/archive cards (questions, models, metrics) and run them as JSON/CSV/XLSX; list/get/create/update dashboards and patch dashcards; list/get/create collections and traverse the hierarchy by id, entity_id, or "root"/"trash" (with items and recursive tree); list/get/create/update/archive native query snippets, segments, and measures; author/update/run transforms and schedule transform-jobs; read/update settings; search content (cards, dashboards, collections, transforms, metrics); manage Enterprise workspaces; git-sync to/from a git remote (status, dirty, import, export, branches, stash, add/remove a collection from sync). Use whenever the user wants to interact with a Metabase from the terminal — "log into metabase", "what profiles do I have", "list cards", "run card 42 as CSV", "create a transform", "list dashboards", "move a dashcard", "list collections", "what's in collection 4", "show the collection tree", "list snippets", "create a segment", "archive a measure", "search metabase for X", "spin up a workspace", "import the latest changes", "add a directory to git sync", "set a setting", "what schemas are in this database", "trigger a sync", "rescan field values", or anything hitting `mb <verb>`.
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.
Architect Unity 6 data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.
Build Godot 4.x user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.
Export and build a Godot 4.x project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.
Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.
Set up a Godot 4.x 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.