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Found 259 Skills
In-game (programmable block, aka PB) script development for Space Engineers version 1. Search script code for examples and patterns.
Plan short-form video, vlog, travel, lifestyle, documentary, or cinematic social video scripts by negotiating duration, choosing a story arc and visual style, then splitting the film into timed scenes of 4-15 seconds. Use this skill whenever the user asks for a video plan, short video plan, scene breakdown, montage plan, travel video script, TikTok/Reels/Shorts storyboard, or cinematic short-form narrative, even if they only describe a loose theme or destination.
Create a User-Generated Content (UGC) video ad by combining a human selfie and a product image, then generating a video script and an animated ad.
Implement a unit-test runner script (Bash on macOS/Linux, PowerShell on Windows) for an arbitrary programming language, following the same conceptual pattern as the bundled Java reference script in assets/. Use when the user wants to add a testing script for a new language (Python, Node.js, Go, Rust, etc.) to a ***plain project, or wants to regenerate / adapt the existing Java runner.
Used when developing BSP drivers for external devices (sensors, memory, displays, etc.). Provides open-source driver search strategies, quality assessment, code adaptation tools, and key points for common device adaptation.
Access and work with Keychron's production-grade CAD files for keyboards and mice to design compatible accessories and modifications
This skill is strict implementation instruction, not advisory reference text. The skill treats the HTML as discovery-only input, forces interactive Playwright route/state capture, then moves through scored gates for source acceptance, implementation planning, authored UI reproduction, implementation integrity, visual verification, and adversarial proof before signoff.
Write and test Zsh scripts following project coding standards with ShellSpec BDD testing. Use when the user wants to: (1) create a new Zsh script, (2) write or fix ShellSpec tests for Zsh scripts, (3) review Zsh code for best practices, (4) add error handling or dependency checking to shell scripts, (5) implement API integration in Zsh, (6) achieve 85%+ test coverage for shell scripts, or (7) work with any .zsh file or spec/*_spec.sh test file.
Official Roblox Studio MCP server tools reference. What each tool does, how to use it, reliability patterns, and workflows for script editing, building, playtesting, and debugging. Use when the AI has an MCP connection to Roblox Studio.
Use when the user wants to create a dataset, generate synthetic data, or build a data generation pipeline.
Develops resources for FiveM using the Qbox Project (qbx_core). Covers the exports-based API, bridge compatibility, Ox integration (ox_lib, ox_inventory), and best practices. Use when the user works with FiveM, Qbox, qbx_core, or mentions `exports.qbx_core`, `QBX.PlayerData`, or `ox_lib`.
Develops resources for FiveM using the QBCore Framework. Covers resource creation, Core Object usage, Player management, Callbacks, Events, Items, Jobs, Gangs, Database (oxmysql), and best practices. Use when the user works with FiveM, QBCore, Lua scripts for QBCore servers, or mentions `QBCore.Functions`, `GetCoreObject`, `CitizenID`, or any system of the QBCore Framework.