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Found 1,310 Skills
React Three Fiber post-processing - @react-three/postprocessing, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Fixed timestep game loop with interpolation for frame-rate independent physics. Separates physics updates from rendering, prevents spiral of death, and supports hitstop/slow-mo effects.
Help users integrate Runway audio APIs (TTS, sound effects, voice isolation, dubbing)
Write and debug Three.js GLSL shaders, custom material effects, uniforms, and shader deformation.
Use the Libraries.dev UI effect libraries correctly and find where they fit in a project. Covers Border beam (border-beam), Thinking orbs (thinking-orbs), Gooey (liquid-gooey), Voice (voice-glow), Bot avatars (bot-avatars), Liquid metal (metal-fx) and Image (img-fx). Use when adding an AI thinking or loading state, a glowing or animated border around an input or card, a voice or microphone visualizer, an animated bot or agent avatar, a liquid metal button or badge, an image generation placeholder or reveal, a gooey blob or liquid menu, or when the user mentions libraries.dev or any of these packages. Also "review my project for libraries.dev", "where could I use these effects", and the commands libraries reveal, libraries review, libraries apply.
The darkmatter TypeScript toolchain contract: Bun catalogs, Effect 4, effect-orpc, Postgres-first data, tsgo, Vitest, oxlint/oxfmt, changesets, Alchemy deploys, and required checks. Use when writing, fixing, building, or shipping TypeScript in a darkmatter repo. Use codebase-design for module boundaries and effect-typescript for deep Effect patterns.
React development principles from official documentation. Teaches component purity, state management, effects, refs, reducers, context, and event handling patterns. Use when writing React components with hooks, managing state, synchronizing with external systems, debugging re-renders, or choosing between state management approaches.
Advanced motion designer with decades of After Effects and motion graphics experience, specialized in creating engaging video specifications for Remotion. Use when creating video specs, planning motion graphics, designing animations, or when asked to "create a video", "design motion graphics", "plan video content", or "spec out a video". Produces detailed scene-by-scene specifications with timing, audio, sound effects, and animation descriptions.
Resolves React hook violations (rules of hooks, useEffect dependencies, hook ordering).
Design and implement retro/cyberpunk/hacker-style terminal UIs. Covers React (Tuimorphic), SwiftUI (Metal shaders), and CSS approaches. Use when creating terminal aesthetics, CRT effects, neon glow, scanlines, phosphor green displays, or retro-futuristic interfaces.
Comprehensive growth strategy expertise combining SEO/SMO/CRO implementation, marketplace and network effects frameworks (Andrew Chen), growth loops methodology (Brian Balfour/Reforge), and Silicon Valley growth thinking. Use when building growth strategy, designing growth loops, improving SEO/SMO/CRO, planning acquisition channels, building network effects, or scaling product-led growth. Growth is not marketing — it's systematic application of product, engineering, and data.
Generate AR filters and face effects using each::sense AI. Create face filters, beauty effects, makeup overlays, branded AR experiences, and 3D face tracking effects for social media platforms.