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Found 2,782 Skills
Use this skill when working with Unreal Engine's gameplay framework classes: GameMode, GameState, PlayerController, PlayerState, Pawn, Character, or GameInstance. Also use when the user mentions 'gameplay framework', 'game rules', 'player management', 'match flow', or 'player spawning'. See references/framework-class-map.md for the full authority/presence matrix. For networking/replication, see ue-networking-replication. For input setup, see ue-input-system.
Build a live MotherDuck dashboard as a Dive. Use when composing one shareable KPI, trend, and breakdown story over existing MotherDuck data, especially when the result should stay a saved workspace artifact rather than a full application.
Salesforce Industries Common Core (OmniStudio/Vlocity) Apex callable generation and review skill with 120-point scoring. Use when creating, reviewing, or migrating Industries callable Apex implementations. TRIGGER when: user creates or reviews System.Callable classes, migrates VlocityOpenInterface or VlocityOpenInterface2, or builds Industries callable extensions used by OmniStudio, Integration Procedures, or DataRaptors. DO NOT TRIGGER when: generic Apex classes or triggers (use generating-apex), building Integration Procedures (use building-omnistudio-integration-procedure), authoring OmniScripts (use building-omnistudio-omniscript), configuring Data Mappers (use building-omnistudio-datamapper), or analyzing namespace/dependency issues (use analyzing-omnistudio-dependencies).
Apply the Law of Proximity to group related elements through spatial relationships.
Conducts external reconnaissance using Open Source Intelligence (OSINT) techniques to map an organization's external attack surface without directly interacting with target systems. The tester gathers information from public sources including DNS records, certificate transparency logs, search engines, social media, code repositories, and data breach databases to build a comprehensive target profile. Activates for requests involving OSINT reconnaissance, external footprinting, attack surface mapping, or passive information gathering.
Use when adding, modifying, optimizing, or debugging CuTile autotuning code. Trigger signals: `exhaustive_search` / `replace_hints` / `hints_fn` / `cuda.tile.tune` in code, `autotune` in filenames, or correctness/performance issues in autotuned CuTile kernels. Covers: tune-once/cache/launch pattern, per-architecture configs (sm80–sm120), parameter space design (tile sizes, occupancy, num_ctas), and 7 common pitfalls with solutions.
Guide for migrating an existing web app, PWA, or SPA into a store-ready Capacitor iOS and Android app. Use this skill when users want to wrap or convert a web app into a mobile app, avoid thin WebView app store rejection, add native-feeling UX, handle permissions, offline behavior, account deletion, billing, testing, and Capgo live updates.
Autonomous research agent that reads RESEARCH.md, infers what's needed, dynamically adjusts TODOs, and delegates to the right skill. Supports opt-in BFS mode for autonomous design space search. Respects a configurable supervision policy (presets: manual / checkpointed / autonomous / wild) governing notifications, approval gates, resource limits, and idea-change handling. Proactively surfaces gaps and asks before acting. Trigger phrases: "start research", "continue project", "what's next?", "explore design space", "autoresearch".
Entry-point for adding CometChat Voice & Video Calling to any React, React Native, Angular, native Android, native iOS, or Flutter project. Detects the framework, picks standalone (calls-only) vs additive (calls on top of existing chat) mode, and routes to the per-family calls skill. Invoked by the top-level `cometchat` dispatcher when `product === "voice-video"` or `chat-messaging+voice-video`, and directly when the user asks for calls explicitly.
Spawn a focused code review subagent. Use after every RED/GREEN cycle (pass the files changed in that cycle), after a commit, or whenever the user asks for a review. Always use this skill for reviews — it ensures the review lens is test-first and findings are fix-oriented.
Use this skill when working with Mass Entity, MassEntity, Mass AI, MassProcessor, MassFragment, MassTag, MassObserver, MassSpawner, MassCrowd, Mass ECS, entity archetype, ForEachEntityChunk, FMassEntityQuery, FMassEntityManager, ISM crowd, or large-scale entity simulation in Unreal Engine. See references/mass-entity-patterns.md for processor and observer templates. See references/mass-fragment-reference.md for built-in fragment types.
Adds tracing, telemetry, and observability to an assistant-ui backend. Use when wiring an AI SDK route handler (streamText/generateText, toUIMessageStreamResponse) to a tracing backend: Langfuse via OpenTelemetry (LangfuseSpanProcessor and NodeSDK in instrumentation.ts, experimental_telemetry isEnabled, propagateAttributes with traceName/userId/sessionId, langfuseSpanProcessor.forceFlush on serverless), LangSmith via wrapAISDK(ai) from langsmith/experimental/vercel (createLangSmithProviderOptions, awaitPendingTraceBatches), or Helicone via createOpenAI baseURL https://oai.helicone.ai/v1 with the Helicone-Auth header. Also covers rendering collected spans with @assistant-ui/react-o11y headless primitives (SpanResource, SpanPrimitive Root/Indent/CollapseToggle/StatusIndicator/TypeBadge/Name/Children, SpanByIndexProvider, SpanData/SpanState) mounted via useAui/AuiProvider from @assistant-ui/store. Use for missing or empty traces, edge vs nodejs runtime telemetry, serverless flush issues, or trace waterfalls.