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Found 3,956 Skills
Discover what's in the connected warehouse — schemas, tables, columns, and CARTO named sources.
Create and manage Oodle log-based metric rules — extract metrics from log streams using filter expressions and groupBy labels.
Vendor-neutral skill to generate a release risk checklist from scope, dependencies, and rollout constraints.
Teach AI agents how to query data warehouses accurately using ktx - an executable context layer with skills, memory, and a semantic layer
Add policy enforcement, zero-trust identity, and execution sandboxing to AI agents with Microsoft's Agent Governance Toolkit
Create and manage MotherDuck data shares for zero-copy data distribution. Use when sharing databases with team members, other organizations, or making data publicly available.
Use when protecting PHP API endpoints with JWT Bearer token validation or scope checks. Integrates auth0/auth0-php in API mode for stateless APIs receiving access tokens.
Runs a doer -> verifier-panel -> consensus loop to verify a deliverable before it ships. An orchestrator freezes acceptance criteria before implementation, dispatches a doer, then convenes a context-walled panel of independent verifiers - including an adversary with an explicit must-oppose mandate - for evidence-anchored review adjudicated to a SHIP / SHIP_WITH_CAVEATS / ITERATE / BLOCK / ESCALATE verdict logged to a ledger. Use for multi-agent verification of any artifact - code slices, plans, documents, audits - whenever asked to verify a deliverable, vet a plan, run a consensus review or independent review, set up a doer-verifier loop, or gate a ship decision. Works on any platform with parallel subagents; degrades to sequential fresh-context sessions without them. Not for trivial single-file edits or ordinary code review.
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.
Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.
Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.
Play and mix audio in Godot 4.x: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.