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Found 292 Skills
Analysis of Lanhu design drafts and Axure prototypes. Directly read prototype pages, design drafts, and slice resources of Lanhu projects via lanhu MCP Server. Trigger scenarios: - Need to obtain Axure prototype pages from Lanhu for requirement analysis - Need to view Lanhu UI design drafts and design parameters - Need to extract slice resources from Lanhu design drafts - Need to collaborate via Lanhu team message board - Need to parse Lanhu invitation links Trigger words: Lanhu, lanhu, design draft, prototype, Lanhu link, design image, slice
Guide for implementing the Syncfusion WinUI Shadow (SfShadow) control to add depth and elevation effects to UI elements. Use this skill when implementing shadow effects, applying shadows to buttons/images/shapes, creating visual depth and elevation, or adding drop shadows for UI layering in WinUI 3. Covers installation, basic usage, and customization options including shadow color, blur, offset, and corner radius for material design depth effects.
Scaffold a design iteration notebook for exploring UI concepts through rapid, intent-driven variation. Use when a user wants to explore multiple directions for a UI, track design decisions, or compare variations side-by-side.
Use for UI design and implementation work to avoid generic AI-looking interfaces. Provides anti-slop rules, a required discovery phase before coding, and guidance for layout, typography, color, motion, accessibility, dashboards, tables, landing pages, theming, and polish. Trigger when editing UI code or reviewing and refining components, pages, screens, layouts, animations, responsive behavior, or design systems.
API reference: Liquid Glass (iOS 26+). Query for glass effects, navigation patterns, GlassEffect modifiers, design principles.
Hand-drawn, sketch-like style with doodles, handwritten fonts, and imperfect lines for a playful, informal feel.
API reference: Apple Human Interface Guidelines. Query for design patterns, UI components, accessibility, color, typography, layout, haptics.
Principal-level SwiftUI UI review and refactoring patterns for iOS 26 / Swift 6.2 clinic-architecture apps, grounded in Rams, Segall, and Edson principles. Use when auditing or improving existing SwiftUI screens, transitions, animations, and visual systems while preserving brand identity and respecting clinic Domain/Data/App boundaries.
Clinic-architecture-aligned iOS design system engineering for SwiftUI (iOS 26 / Swift 6.2) covering token architecture, color/typography/spacing systems, component style libraries, asset governance, and theming. Enforces @Equatable on views and keeps design-system usage compatible with Feature-to-Domain+DesignSystem boundaries. Use when building or refactoring DesignSystem infrastructure for the clinic modular MVVM-C stack.
Improves typography by fixing font choices, hierarchy, sizing, weight, and readability so text feels intentional. Use when the user mentions fonts, type, readability, text hierarchy, sizing looks off, or wants more polished, intentional typography.
Tones down visually aggressive or overstimulating designs, reducing intensity while preserving quality. Use when the user mentions too bold, too loud, overwhelming, aggressive, garish, or wants a calmer, more refined aesthetic.
Add strategic color to features that are too monochromatic or lack visual interest, making interfaces more engaging and expressive. Use when the user mentions the design looking gray, dull, lacking warmth, needing more color, or wanting a more vibrant or expressive palette.