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Found 4,934 Skills
Go context.Context usage patterns including parameter placement, avoiding struct embedding, and proper propagation. Use when working with context.Context in Go code for cancellation, deadlines, and request-scoped values.
General Architecture Governance Specification, providing layering constraints, impact analysis, interface contracts, and dependency injection baselines. Suitable for architecture review, refactoring, and new module design of any multi-layer system.
MongoDB query optimization and indexing strategies. Use when writing queries, creating indexes, building aggregation pipelines, or debugging slow operations. Triggers on "slow query", "create index", "optimize query", "aggregation pipeline", "explain output", "COLLSCAN", "ESR rule", "compound index", "partial index", "TTL index", "text search", "geospatial", "$indexStats", "profiler".
Exclusive skill set for the GoFrame development framework. Provides comprehensive framework usage guidelines for Go language developers, covering best practices for core components such as command-line management, configuration management, logging components, error handling, data validation, type conversion, cache management, template engines, database ORM, and I18n internationalization. Includes project engineering structure specifications, development mode guidelines, common problem solutions, and rich practical code examples. Suitable for building various Go projects such as RESTful APIs, gRPC microservices, web applications, and CLI tools, helping developers quickly master GoFrame framework features, improve development efficiency and code quality.
Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition.
Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling, object pooling). Use for multiplayer survival games or last-one-standing formats. Trigger keywords: battle_royale, zone_shrink, storm_damage, deployment_system, loot_spawn, networking_optimization, relevancy_system, snapshot_interpolation.
Expert blueprint for multiplayer networking (Among Us, Brawlhalla, Terraria) using Godot's high-level API covering RPCs, state synchronization, authoritative servers, client prediction, and lobby systems. Use when building online multiplayer, LAN co-op, or networked games. Keywords multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback.
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, WorldEnvironment setup, ProceduralSkyMaterial, and volumetric fog. Use when building 3D levels, modular tilesets, BSP-style geometry, or environmental effects. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, WorldEnvironment, Environment, Sky, ProceduralSkyMaterial, PanoramaSkyMaterial, fog_enabled, volumetric_fog_enabled.
Expert blueprint for visual novels (Doki Doki Literature Club, Phoenix Wright, Steins;Gate) focusing on branching narratives, dialogue systems, choice consequences, rollback mechanics, and persistent flags. Use when building story-driven, choice-based, or dating sim games. Keywords visual novel, dialogue system, branching narrative, typewriter effect, rollback, bbcode, RichTextLabel.
Expert blueprint for racing games including vehicle physics (VehicleBody3D, suspension, friction), checkpoint systems (prevent shortcuts), rubber-banding AI (keep races competitive), drifting mechanics (reduce friction, boost on exit), camera feel (FOV increase with speed, motion blur), and UI (speedometer, lap timer, minimap). Use for arcade racers, kart racing, or realistic sims. Trigger keywords: racing_game, vehicle_physics, checkpoint_system, rubber_banding, drifting_mechanics, camera_feel.
pytest-django testing patterns, Factory Boy, fixtures, and TDD workflow. Use when writing tests, creating test factories, or following TDD red-green-refactor cycle.
Django access control and IDOR security review. Use when reviewing Django views, DRF viewsets, ORM queries, or any Python/Django code handling user authorization. Trigger keywords: "IDOR", "access control", "authorization", "Django permissions", "object permissions", "tenant isolation", "broken access".