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Found 8,574 Skills
Roblox Luau Development Workflow for implementing, reviewing, and refactoring Roblox game scripts, ModuleScript, ServerScript, LocalScript, RemoteEvent/RemoteFunction, DataStore, and server/client layering. Use when working on Roblox, Luau, Roblox Studio code, Rojo-synced scripts, gameplay systems, UI scripts, replication, remotes, or Roblox services.
プラットフォーム利用者(acomo 上でワークフローモデルを使って開発する開発者)向け。 acomo CLI および公開 API の標準的な使い方(モデル取得・プロセス操作・認証)を案内する。 acomo 本体の内部実装は対象外。 acomo CLI を使うとき、ワークフローやプロセスの操作・モデル定義の確認を行うときに参照する。
Delegate a coding task to the OpenAI Codex CLI as a background implementer, then review its diff and land it yourself. Use this whenever the user wants to hand implementation work to Codex — phrasings like "have Codex do X", "delegate this to Codex", "run it through Codex", or "use Codex to implement/fix/refactor" — or wants to run a queue of coding tasks through Codex while staying the reviewer. Prefer it over a one-shot Codex forwarder (such as the codex-rescue agent) specifically when the user will review the resulting diff and commit it themselves, or wants the full brief → dispatch → review → commit loop across a single task or a queue. Also reach for it proactively for a separate implementation pass on a bounded, well-specified task (an implementation sweep, a migration, a mechanical refactor, parallel work). Covers writing the Codex brief, dispatching it via the bundled relay.mjs helper, waiting for completion, reviewing the result, and committing. DO NOT USE for tasks small enough to do inline, or when the user wants the code written directly without delegating.
Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).
This skill provides guidance for creating agents and applications with the GitHub Copilot SDK. It should be used when the user wants to create, modify, or work on software that uses the GitHub Copilot SDK in TypeScript, Python, Go, or .NET. The skill covers SDK usage patterns, CLI configuration, custom tools, MCP servers, and custom agents.
Manage tasks via dex CLI. Use when breaking down complex work, tracking implementation items, or persisting context across sessions.
React Hook Form performance optimization for client-side form validation using useForm, useWatch, useController, and useFieldArray. This skill should be used when building client-side controlled forms with React Hook Form library. This skill does NOT cover React 19 Server Actions, useActionState, or server-side form handling (use react-19 skill for those).
iOS Simulator automation using AXe CLI for touch gestures, text input, hardware buttons, screenshots, video recording, and accessibility inspection. Use when automating iOS Simulator interactions, writing UI tests, capturing screenshots/video, or inspecting accessibility elements. Triggers on iOS Simulator automation, AXe CLI usage, simulator tap/swipe/gesture commands, or accessibility testing tasks.
Detect if a web application uses Supabase by analyzing client-side code, network patterns, and API endpoints.
Guides and best practices for working with Neon Serverless Postgres. Covers getting started, local development with Neon, choosing a connection method, Neon features, authentication (@neondatabase/auth), PostgREST-style data API (@neondatabase/neon-js), Neon CLI, and Neon's Platform API/SDKs. Use for any Neon-related questions.
Type-safe environment variable validation using Zod with a Drizzle-like schema API. Supports server/public fields, feature flags, either-or constraints, and client-side protection.
Skill for creating and editing Youtube thumbnails that are optimized for click-through rate. This skill should not be used directly, instead use the Thumbnail Designer subagent who can also invoke this skill. Use when the user asks to create a thumbnail from scratch or edit an existing thumbnail.