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Found 3,519 Skills
Create and manage MotherDuck data shares for zero-copy data distribution. Use when sharing databases with team members, other organizations, or making data publicly available.
Use when protecting PHP API endpoints with JWT Bearer token validation or scope checks. Integrates auth0/auth0-php in API mode for stateless APIs receiving access tokens.
Runs a doer -> verifier-panel -> consensus loop to verify a deliverable before it ships. An orchestrator freezes acceptance criteria before implementation, dispatches a doer, then convenes a context-walled panel of independent verifiers - including an adversary with an explicit must-oppose mandate - for evidence-anchored review adjudicated to a SHIP / SHIP_WITH_CAVEATS / ITERATE / BLOCK / ESCALATE verdict logged to a ledger. Use for multi-agent verification of any artifact - code slices, plans, documents, audits - whenever asked to verify a deliverable, vet a plan, run a consensus review or independent review, set up a doer-verifier loop, or gate a ship decision. Works on any platform with parallel subagents; degrades to sequential fresh-context sessions without them. Not for trivial single-file edits or ordinary code review.
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.
Play and mix audio in Godot 4.x: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.
Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.
Diagnose Zapier Workflows skill and SDK CLI compatibility. Use when a workflow skill asks for a compatibility check, when SDK commands or flags are missing, when a workflow skill may be stale, or when updating workflow skills after an SDK CLI change.
Catalyst NoSQL — key-value table store with typed items built via NoSQLItem builder. Partition key required. Trigger on 'NoSQL', 'nosql.table', 'insertItems', 'fetchItem', 'updateItems', 'deleteItems', 'queryTable', 'NoSQLItem', 'document storage', 'flexible schema', or 'Catalyst document database'. Do NOT use when you need SQL joins, ZCQL queries, or a fixed relational schema — use catalyst-datastore instead.
Drive comprehensive test creation for a feature, spec, module, or PR. Decide what must be tested, pick the testing strategy at the lowest sufficient cost, drive the test producers to author the tests, run them, and record the session — what was tested, by what test type, and what passed — in specs/<feature>/test-spec.md and test-report.md. Drives the producers create-yaml-tests and create-agent-tests.
Diagnose design problems and guide architecture decisions for solo developers
A simple skill that should be used to respond to a user when the enter the phrase "hello world".
Summarize recent SpecStory AI coding sessions in standup format. Use when the user wants to review sessions from .specstory/history, prepare for standups, track work progress, or understand what was accomplished.