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Found 3,749 Skills
Get best practices for TUnit unit testing, including data-driven tests
Get best practices for C# async programming
Triage and resolve Arch Linux issues with pacman, systemd, and rolling-release best practices.
UWP-to-WinUI 3 migration reference. Maps legacy UWP APIs to correct Windows App SDK equivalents with before/after code snippets. Covers namespace changes, threading (CoreDispatcher to DispatcherQueue), windowing (CoreWindow to AppWindow), dialogs, pickers, sharing, printing, background tasks, and the most common Copilot code generation mistakes.
Creates structured bug reports for defects found during Oracle-to-PostgreSQL migration. Use when documenting behavioral differences between Oracle and PostgreSQL as actionable bug reports with severity, root cause, and remediation steps.
Instrument Python LLM apps, build golden datasets, write eval-based tests, run them, and root-cause failures — covering the full eval-driven development cycle. Make sure to use this skill whenever a user is developing, testing, QA-ing, evaluating, or benchmarking a Python project that calls an LLM, even if they don't say "evals" explicitly. Use for making sure an AI app works correctly, catching regressions after prompt changes, debugging why an agent started behaving differently, or validating output quality before shipping.
Check any AI agent codebase against the OWASP Agentic Security Initiative (ASI) Top 10 risks. Use this skill when: - Evaluating an agent system's security posture before production deployment - Running a compliance check against OWASP ASI 2026 standards - Mapping existing security controls to the 10 agentic risks - Generating a compliance report for security review or audit - Comparing agent framework security features against the standard - Any request like "is my agent OWASP compliant?", "check ASI compliance", or "agentic security audit"
MSW 아바타 관리 — 코스튬(CostumeManagerComponent 17슬롯) + 애니메이션 3계층 파이프라인(StateComponent → AvatarStateAnimationComponent → AvatarRendererComponent). State 키(대문자)/AvatarBodyActionStateName(소문자)/MapleAvatarBodyActionState enum/스프라이트 액션 ID(swingO1, shoot1) 4단계 구분, IsLegacy/ActionSheet/StateToAvatarBodyActionSheet 두 시스템, PlayerControllerComponent 자동 상태 전이와 ActionStateChangedEvent 충돌 시 RemoveActionSheet/SetActionSheet/BodyActionStateChangeEvent로 해결. DefaultPlayer뿐 아니라 모든 엔티티(NPC, 몬스터 등)에 적용 가능. Use for avatar costume get/set, 17 equip slots, animation state mapping, action override, weapon-specific attack motion, custom shoot/cast/dance action. Keywords: avatar, costume, animation, state, action, shoot, swing, weapon, ActionStateChangedEvent, BodyActionStateChangeEvent, RemoveActionSheet, SetActionSheet, StateToAvatarBodyActionSheet, AvatarStateAnimationComponent, AvatarRendererComponent, MapleAvatarBodyActionState, PlayerControllerComponent, 아바타, 코스튬, 애니메이션, 상태, 동작, 장비, 무기, 공격, 활, 칼, 사격, 휘두르기, 커스텀 액션, 자동 재생 차단, 매핑 변경.
MSWPackages catalog — official 1st-party prebuilt packages for common MSW features. Use this skill BEFORE writing a feature from scratch when the user asks for any standard game system (toast/notification, ranking/leaderboard, inventory/equipment, shop/store, world shop, mail, quest/achievement, dialog/NPC conversation, key binding, game event broadcast, player data/save, collection/dex, slash command, scrollview/virtualized list, drop table, global config, GM message, resource/currency, UI components). Always check the catalog first; if a package matches the requested feature, fetch its README and propose integrating instead of building from zero. Keywords: MSWPackages, package, prebuilt, integration.
MSW `.ui` single entry point — design + component API + builder + runtime. Anchor/pivot/RectTransform, UIGroup/CanvasGroup hierarchy, layout recipes (HUD/popup/toast/menu/inventory/scroll-list), full API tables for ButtonComponent/TextComponent/SpriteGUIRendererComponent/ScrollLayoutGroup/GridView/TextInput/Slider/Mask/AvatarGUIRenderer + UI enums (AlignmentType/OverflowType/ImageType/FillAmount), `.mlua` runtime patterns (popup open-close, toast, HP bar, GridView, drag, tab, cooldown, world nametag), UI-client-only caveats (nil on server, no RPC), `.ui`↔`.mlua` UUID auto-binding (write+inject_bindings), resolution/safe-area/touch. UIBuilder (msw_ui_builder.cjs): all node types (panel/text/sprite/button/slider/scroll_layout/text_input/group/mask/grid_view/avatar/skeleton etc.), component add/replace/patch/remove, 13 anchor presets+stretch, auto-inject .mlua UUID bindings after write.
Generate breadboard circuit mockups and visual diagrams using HTML5 Canvas drawing techniques. Use when asked to create circuit layouts, visualize electronic component placements, draw breadboard diagrams, mockup 6502 builds, generate retro computer schematics, or design vintage electronics projects. Supports 555 timers, W65C02S microprocessors, 28C256 EEPROMs, W65C22 VIA chips, 7400-series logic gates, LEDs, resistors, capacitors, switches, buttons, crystals, and wires.
Create, alter, and validate Snowflake semantic views using Snowflake CLI (snow). Use when asked to build or troubleshoot semantic views/semantic layer definitions with CREATE/ALTER SEMANTIC VIEW, to validate semantic-view DDL against Snowflake via CLI, or to guide Snowflake CLI installation and connection setup.