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Found 5,557 Skills
Build Android networking stacks with Retrofit, OkHttp, interceptors, API contracts, and resilient error handling.
Find commercial sources for chemical compounds using ZINC, Enamine, eMolecules, and Mcule. Covers compound identification, vendor search, pricing, analog discovery, and order preparation. Use when buying compounds, checking commercial availability, comparing vendors, or finding purchasable analogs.
Build or update a chronology from declared document sources and uploads — dated events extracted, de-duped, and tagged by significance per the matter theory. Use when the user asks to build a chronology or timeline from a production or matter file, says "chron from the production" or "what happened when", or needs a working, statement-of-facts, or witness-specific timeline.
Agent Workspace Migration. Organize any project into a long-term maintainable Agent workspace with consistent support for both Claude Code and Codex: audit rule files, identify source-of-truth skills, standardize naming conventions, and generate bridges. Triggers: /dbs-agent-migration, /agent-migration, "migrate to Codex", "migrate to Claude Code", "unify AGENTS.md", "organize skill bridges", "my Agent workspace is messy", "help me unify Claude and Codex" Agent workspace migration. Turn any project into a maintainable Claude Code / Codex dual-host workspace by auditing rule files, establishing source-of-truth skills, normalizing names, and generating bridges. Trigger: /dbs-agent-migration, /agent-migration, "migrate to Codex", "migrate to Claude Code", "fix AGENTS.md", "organize skill bridges"
This skill should be used when the user encounters an HTTP 402 Payment Required response, wants to pay for a payment-gated API or resource, or mentions 'x402', 'pay for access', '402 payment', 'payment-gated URL', or 'sign x402 payment'. Primary path signs via TEE with a wallet session (JWT); fallback path guides local EIP-3009 signing with the user's own private key if they have no wallet. Returns the payment proof (signature + authorization) that the caller can attach as a payment header to access the resource. Do NOT use for swap or token transfers — use okx-dex-swap instead. Do NOT use for wallet balance or portfolio queries — use okx-agentic-wallet or okx-wallet-portfolio. Do NOT use for security scanning — use okx-security. Do NOT use for transaction broadcasting — use okx-onchain-gateway. Do NOT use for general programming questions.
Use this skill when deploying edge functions, writing Cloudflare Workers, configuring CDN cache logic, optimizing latency with edge-side processing, or building serverless-at-the-edge architectures. Triggers on edge functions, CDN rules, Cloudflare Workers, Deno Deploy, Vercel Edge Functions, Lambda@Edge, cache headers, geo-routing, and any task requiring computation close to the user.
Agent Infrastructure: Bridge any skill or directory of skill collections to Claude Code (~/.claude/skills) and Codex (~/.codex/skills). Supports skills in the dbskill repository as well as absolute paths to external skills. Connect source directories via symlinks, with both ends synchronized when the source directory is modified. Supports batch bridging by skill name, relative path, absolute path, or skills directory, as well as unbridging and checking bridge status. Triggers: /dbs-bridge, /bridge, "bridge this skill", "bridge this skills directory", "connect this skill to Claude Code and Codex", "make this skill callable by both Claude and Codex", "unbridge", "check bridge status" Bridge any skill folder or directory of skill folders to Claude Code and Codex using symlinks. Supports dbskill skills and external skill directories. Use when the user wants one or many skills callable from both agents, or wants to unlink/check bridge status. Trigger: /dbs-bridge, /bridge, "bridge this skill", "bridge this skills directory", "make this skill available to Claude Code and Codex", "unlink this skill", "check bridge status"
Validate a published or draft-preview WordPress post in a real browser using Playwright. Checks rendered title, heading structure, image loading, OG/meta tags, JavaScript errors, and responsive layout at mobile/tablet/desktop breakpoints. When Chrome DevTools MCP is available, can use it for live browser inspection as an alternative to Playwright. Use for "validate wordpress post", "check live post", "verify published post", "wordpress post looks right", "check og tags", or "responsive check wordpress". Do NOT use for source markdown validation (use pre-publish-checker), SEO keyword analysis (use seo-optimizer), or uploading content (use wordpress-uploader).
Run an AWS Security Agent scan on the workspace — uploads the source to AWS, scans it with the managed Security Agent service, and returns ranked, verified findings with code locations and remediations. Use when the user asks to scan code, find vulnerabilities, run a security scan or review, check security issues, check scan status, show findings, list recent scans, or stop a scan.
Steedos CLI commands reference. Covers project lifecycle commands (start, restart), data import/export, source management, package operations, and authentication. Use this skill when running, restarting, or managing Steedos projects from the command line, especially for AI-assisted development workflows that need automatic restart after code changes.
Scaffold brand-new DatoCMS plugin projects with datocms-plugin-sdk and connect(). Use when users want to create a new plugin folder from scratch, bootstrap the Vite/React package structure, choose initial plugin surfaces such as field extensions, config screens, sidebars, pages, asset sources, or dropdown actions, and wire the first hook implementation. Prefer `datocms-plugin-builder` for edits to an existing plugin project.
Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces "Has-A" relationships for game entities. Trigger keywords: Entity-Component, ECS, Gameplay, Actors, NPCs, Enemies, Weapons, Hitboxes, Game Loop, Level Design.