Loading...
Loading...
Found 3,980 Skills
Roblox Luau Development Workflow for implementing, reviewing, and refactoring Roblox game scripts, ModuleScript, ServerScript, LocalScript, RemoteEvent/RemoteFunction, DataStore, and server/client layering. Use when working on Roblox, Luau, Roblox Studio code, Rojo-synced scripts, gameplay systems, UI scripts, replication, remotes, or Roblox services.
Guide Claude on writing end-to-end browser tests with Vaadin TestBench in Vaadin 25. This skill should be used when the user asks to "write an end-to-end test", "write a browser test", "use TestBench", "create a page object", "test in a real browser", "integration test a Vaadin app", "visual regression test", "cross-browser test", or needs help with TestBench Element API, ElementQuery, page objects, or TestBenchTestCase.
Use when adding Auth0 login, logout, or token management to a .NET MAUI cross-platform app (iOS, Android, macOS, or Windows). Integrates Auth0.OidcClient.MAUI — use even if the user says "add login to my MAUI app".
Use when adding Auth0 login or token management to a .NET iOS application. Integrates Auth0.OidcClient.iOS — use even if the user says "add login to my .NET iOS app" or references Xamarin iOS.
Use when adding cookie-based login, logout, or user profile to an ASP.NET Core MVC, Razor Pages, or Blazor Server web app. Integrates Auth0.AspNetCore.Authentication — use even if the user says "add login to my .NET web app" without naming the package.
Use when adding Auth0 login, logout, or deep linking to an Ionic React app with Capacitor. Integrates @auth0/auth0-react with Capacitor Browser and App plugins for native iOS/Android.
Use when adding session-based login, logout, or user profile to a Laravel web application. Integrates auth0/login (laravel-auth0) with guard-based auth — use even if the user says "add login to my Laravel app".
Clean up a Git repository's merged branches and worktrees, then prune filesystem cruft (recursively-empty directories and orphaned node_modules). Use when asked to clean up / tidy / prune merged branches, remove stale or finished worktrees, delete branches whose PRs have already merged (including squash-merges), or sweep empty directories and leftover node_modules. Two-pass merge detection (git ancestry plus merged GitHub PRs), an uncommitted-changes guard on worktrees, an optional Linear "Done" writeback, per-pass confirmation gates, and a --dry-run preview. Protected branches are never touched.
Implement 2D kinematic character movement in Godot 4.x with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.
Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.
Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves to a new version.