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Found 1,013 Skills
Use when building or fixing game UI in Unity 6.3: main menu, settings screen (resolution, quality, volume, key rebinding), HUD, health bar, minimap frame; choosing uGUI or UI Toolkit or mixing both; 'UI scales wrong on phones', portrait to 4K, Canvas Scaler, anchors, layout groups collapsing, sort order, UXML/USS, data binding, TextMeshPro or UI Toolkit fonts missing glyphs, localized menus, gamepad navigation, UI draw calls, canvas rebuild spikes, UI tests, or capturing UI to check it.
Creates and fixes Unity 2D physics in both systems, 2D Physics Core and the legacy Rigidbody 2D system, for any 2D physics question even if neither is named. Not for 3D physics.
Build, integrate, and answer how-to questions for Stream Chat and Stream Video in Unity Engine games and apps. Use for Unity / C# / MonoBehaviour project work - the Chat .unitypackage and the Video UPM package, StreamChatClient / StreamVideoClient wiring, ConnectUserAsync and tokens, channels and messages, calls and participant tracks, camera and microphone devices, building the UI yourself on UGUI or UI Toolkit, IL2CPP, and Android / iOS / desktop / WebGL player settings. Triggers on unity, unity engine, unity 6, unity 2022, monobehaviour, .unitypackage, Packages/manifest.json, asmdef, il2cpp, ugui, rawimage, audiosource, webcamtexture, StreamChatClient, IStreamChatClient, IStreamChannel, StreamVideoClient, IStreamVideoClient, IStreamCall, StreamVideoTrack, in-game chat, unity video call. Chat and Video only - there is no Stream Feeds SDK for Unity.
Generates Unity Search / Quick Search queries and opens the Unity Search window for read-only Unity Editor asset or scene-object lookup requests. Always use when the user asks to find, search, show, locate, filter, look up, query, or list concrete assets or scene objects in the current project or scene, even if Unity Search is not named. Covers materials, textures, prefabs, scenes, scripts, shaders, GameObjects, components, Lights, Cameras, UI objects, labels, paths, references, selected or named assets, and asset types. Also use when the user explicitly mentions Unity Search, Quick Search, Search window, open Search, or asks what Unity Search query to use. Do not use for general project overview, project structure, folder-purpose summaries, gameplay/system explanations, how-to programming questions, web search, repository text search, build logs, package installation, menu or settings search, modifying results, or non-Unity filesystem search unless the user explicitly asks to use Unity Search.
Use when structuring Unity 6.3 C# code: ScriptableObject data vs runtime state, events and services, inventory, health, save and load, Input System actions and key rebinding, async with Awaitable, assembly definitions, Enter Play Mode and domain reload, .meta files, Git, Smart Merge and LFS. Also when 'my save works in the Editor but not in the build', statics keep values on the second Play, events fire twice or never, an await runs after its object died, rebinds are lost on relaunch, a renamed class loses its data, a scene merge breaks.
Use the Radix Community MCP server to answer questions about the Radix DLT network from the site docs, inspect any on-ledger entity (accounts, components, packages, resources, validators, transactions), and prepare transaction manifests the user signs in the web console with their Radix wallet.
Mobile application security testing (Android + iOS) mapped to OWASP MASVS/MASTG — static reversing (Flutter AOT, Unity IL2CPP, React Native/Hermes, native ARM64, Mach-O/Swift), SAST (manifest/IPC, storage, crypto, signing), dynamic analysis (Frida/objection, TLS-pinning + root/jailbreak bypass, traffic interception), and privacy testing.
Makes a Unity game look and feel finished: art style, lighting, juice, sound, menus, saves and look scoring. Use when building a new game's first playable version, or when a game looks like programmer art, feels flat or silent, or needs polish.
Read-only scene, project and script analysis for AI context
Use when an agent drives Unity 6.3 (6000.3) on a Mac for any task: batch mode and -executeMethod jobs, a running editor (the user's GUI editor or a headless one), the Unity CLI and com.unity.pipeline, MCP servers, the Test Framework, command-line builds; when a batch run fails silently, 'Scripts have compiler errors', a capture comes back black or pink, or a result must be proven with numbers and a frame; or when a Unity brief must go to the right scenario-unity-* specialist.
Meta XR Interaction SDK (com.meta.xr.sdk.interaction.ovr) in Unity. Use when adding ANY interaction to a Meta VR or Horizon OS scene - grab (hand, distance, ray, touch), poke, teleport/locomotion, gaze, interactable UI canvases - when making an object grabbable, adding interactors to hands or controllers, creating an interaction rig, or baking interaction into a prefab or a scene whose rig loads elsewhere (dynamically, DontDestroyOnLoad, additively). Use the OVR backend unless the user explicitly asks for cross-platform. Covers QuickActionsAPI and OVRQuickActionsAPI as the default way to wire interactions, running them via unity-cli, an Editor script, or MCP, installation, and the undocumented behavior that source-reading or a Play-mode run is otherwise needed to discover.
Score and rank product opportunities objectively with the Pragmatic Institute Opportunity Scoring model — across distinctive competency fit, competitive landscape, investment level, and impact to buyers/users. Use when the PM asks which idea to pursue, "score these opportunities", prioritize projects/bets, or compare options objectively instead of by opinion. Produces an Opportunity Scorecard as a Markdown or Word .docx artifact.