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Found 675 Skills
Creates and integrates new FRAME pallets into the Moonbeam runtime. Use when adding on-chain functionality, implementing Substrate-native features, creating new storage and extrinsics, or extending runtime capabilities.
Use for the PROVIDER half of getting a locally running CopilotKit Channels agent to answer in Slack, when no Slack app exists yet — setting up a Channels bot in Slack for the first time, creating the Slack app and its tokens, attaching it to a managed Intelligence Channel, or when a Channel reports setup_required, sits at "Waiting for runtime", the Channel is Online but a Slack mention gets no reply, or a Slack app was built with Socket Mode instead of an Intelligence Request URL. Scoped to an OpenTag checkout, or the OpenTag example inside a channels-sdk clone — the phases assume those conventions (app/channel.tsx, app/env.ts, INTELLIGENCE_CHANNEL_NAME, a local agent on port 8123) and do not describe a project scaffolded by copilotkit init, which already ships its own channel host. If the Slack app and Channel already exist and the question is about declaring or customising the Channel in code, use the copilotkit-channels skill instead.
Validate simulations across three stages — run pre-flight checks on configuration files (parameter ranges, required fields, disk space), monitor runtime logs for residual growth, NaN/Inf, and adaptive dt collapse, and perform post-flight validation of results (physical bounds, mass/energy conservation, convergence). Diagnose failed simulations with probable-cause analysis and recommended fixes. Use when preparing to launch a simulation, checking whether a running job is healthy, verifying that finished results are trustworthy, or debugging a crash or blow-up, even if the user only says "my simulation crashed" or "can I trust these results."
This skill should be used when the user asks to "add a Lottie animation", "play a .lottie or .json animation", "integrate a Bodymovin/After Effects animation on web or mobile", "control Lottie playback / segments", "make a scroll-driven Lottie", "recolor a Lottie at runtime", or "export an AE animation to Lottie". Covers dotLottie/lottie-web integration, playback control, interactivity, theming, and the AE export checklist.
Bun runtime API reference for TypeScript scripts. Covers Bun.file(), Bun.write(), Bun.$() shell, Bun.spawn(), Bun.Glob, Bun.env, bun:sqlite, Bun.sql() for PostgreSQL/MySQL via DATABASE_URL, Bun.s3 for S3-compatible storage, Bun.redis for Redis/Valkey, Bun.Archive for tarballs, Bun.Image image processing, Bun.WebView headless browser automation, Bun.cron in-process scheduler, JSONC/JSON5/JSONL/markdown (named imports), Bun.hash, Bun.password, compression, and scripting utilities. Use when writing scripts, automating tasks, querying databases, working with S3 storage, Redis caching, processing images, automating a headless browser, parsing markdown/JSON variants, or doing file processing in a Bun project. Signals: bun.lock, bunfig.toml, DATABASE_URL, REDIS_URL, AWS_ACCESS_KEY_ID, Bun.$ usage Not for bun CLI commands (bun-cli skill), non-Bun runtimes, or ORM CLI tooling
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.
Translate a Remotion (React-based) video composition into a HyperFrames HTML composition. Use when (1) the user provides Remotion source (`.tsx` files using `useCurrentFrame`, `Sequence`, `AbsoluteFill`, `interpolate`, `spring`, `staticFile`, etc.) and asks to port, convert, or migrate it to HyperFrames; (2) the user pastes a Remotion entry point (`Root.tsx`, `Composition`) and wants HTML; (3) the user links a Remotion repo and asks for the HyperFrames equivalent; (4) the user says "port my Remotion project", "translate this Remotion code", "rewrite as HTML", or "I have a Remotion comp, make it HyperFrames". Skill detects unsupported patterns (useState, useEffect with side effects, async calculateMetadata, third-party React component libraries, `@remotion/lambda` features) and recommends the runtime interop escape hatch instead of attempting a lossy translation.
Optional sub-skill for README-first AI repo reproduction. Use only when README and repository files leave a narrow reproduction-critical gap and the task is to resolve a specific paper detail such as dataset split, preprocessing, evaluation protocol, checkpoint mapping, or runtime assumption from primary paper sources while recording conflicts. Do not use for general paper summary, repo scanning, environment setup, command execution, title-only paper lookup, or replacing README guidance by default.
Defensive Golang coding to prevent panics, silent data corruption, and subtle runtime bugs. Use whenever writing or reviewing Go code that involves nil-prone types (pointers, interfaces, maps, slices, channels), numeric conversions, resource lifecycle (defer in loops), or defensive copying. Also triggers on questions about nil panics, append aliasing, map concurrent access, float comparison, or zero-value design.
Golang benchmarking, profiling, and performance measurement. Use when writing, running, or comparing Go benchmarks, profiling hot paths with pprof, interpreting CPU/memory/trace profiles, analyzing results with benchstat, setting up CI benchmark regression detection, or investigating production performance with Prometheus runtime metrics. Also use when the developer needs deep analysis on a specific performance indicator - this skill provides the measurement methodology, while golang-performance provides the optimization patterns.
Batteries-included agent component for React/Next.js from ui.inference.sh. One component with runtime, tools, streaming, approvals, and widgets built in. Capabilities: drop-in agent, human-in-the-loop, client-side tools, form filling. Use for: building AI chat interfaces, agentic UIs, SaaS copilots, assistants. Triggers: agent component, agent ui, chat agent, shadcn agent, react agent, agentic ui, ai assistant ui, copilot ui, inference ui, human in the loop
Tests in real browsers. Use when building or debugging anything that runs in a browser. Use when you need to inspect the DOM, capture console errors, analyze network requests, profile performance, or verify visual output with real runtime data via Chrome DevTools MCP.