Loading...
Loading...
Found 307 Skills
Manage portal content including saving WebMaps/WebScenes, bookmarks, slides, and portal items. Use for content persistence, WebMap/WebScene configuration, and navigation presets.
Create, read, and manage Feishu tasks with automatic user authorization. Use when you need to create tasks that your user can directly edit, read task lists, manage task details, or check calendar events. Supports automatic token refresh and persistence across sessions. All operations are performed with user identity, ensuring proper permissions.
Best practices for using agent-browser with Kernel cloud browsers. Use when automating websites with agent-browser -p kernel, dealing with bot detection, iframes, login persistence, or needing to find Kernel browser session IDs and live view URLs.
Core patterns for AI coding agents based on analysis of Claude Code, Codex, Cline, Aider, OpenCode. Triggers when: Building an AI coding agent or assistant, implementing tool-calling loops, managing context windows for LLMs, setting up agent memory or skill systems, or designing multi-provider LLM abstraction. Capabilities: Core agent loop with while(true) and tool execution, context management with pruning and compression and repo maps, tool safety with sandboxing and approval flows and doom loop detection, multi-provider abstraction with unified API for different LLMs, memory systems with project rules and auto-memory and skill loading, session persistence with SQLite vs JSONL patterns.
Guide the design and implementation of order lifecycle management in trading systems. Use when building an order state machine for an OMS or EMS, implementing or debugging FIX protocol connectivity to exchanges, handling cancel/replace race conditions, defining pre-submission validation rules (buying power, position limits, restricted lists), selecting order types and time-in-force instructions, designing multi-leg or OCO or bracket orders, building CAT-compliant audit trails, troubleshooting order rejections or unexpected state transitions, hardening an OMS against edge cases, or implementing order persistence and recovery for failover. Also covers FIX message flows, ClOrdID chaining, and partial fill aggregation.
Guides implementation of agent memory systems, compares production frameworks (Mem0, Zep/Graphiti, Letta, LangMem, Cognee), and designs persistence architectures for cross-session knowledge retention. Use when the user asks to "implement agent memory", "persist state across sessions", "build knowledge graph for agents", "track entities over time", "add long-term memory", "choose a memory framework", or mentions temporal knowledge graphs, vector stores, entity memory, adaptive memory, dynamic memory, or memory benchmarks (LoCoMo, LongMemEval). A core context engineering skill — also activates when the user mentions "context engineering" or "context-engineering" in the context of durable agent knowledge and cross-session persistence.
Unity New Input System correctness patterns. Catches common mistakes with action reading (triggered vs IsPressed vs WasPressedThisFrame), action map switching, rebinding persistence, InputValue lifetime, PassThrough vs Value, local multiplayer device assignment, and control scheme auto-switching. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.
Guide to implementing Syncfusion Blazor Sidebar component for responsive navigation sidebars. Use this when building Blazor WebAssembly and .NET 8 Web Apps that need sidebars. Covers setup, open/close control, docking, state persistence, multiple sidebars, and complete styling. Includes ListView and TreeView integration.
Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state.
Apache Pekko + Scala 3によるCQRS/Event Sourcing実装ガイド。 PersistenceEffectorを用いた集約アクター、ドメインモデルとアクターの分離、 状態遷移の型安全な表現、イベント設計、Protocol Buffersシリアライズ、 ZIOベースのユースケース層、リードモデルアップデータの実装パターンを提供する。 対象言語: Scala 3限定。CQRS/Event Sourcingアーキテクチャが前提の場合のみ使用。 トリガー条件: 「Scala」かつ「CQRS」または「Event Sourcing」または「Pekko」が リクエストに含まれる場合のみ起動。Scala以外の言語やCQRS/ES以外のアーキテクチャでは このスキルを使用してはならない。 トリガー:「PekkoでCQRS/ESを実装したい」「Scalaで集約アクターを書きたい」 「PersistenceEffectorの使い方」「Pekkoのイベントソーシング」 「ScalaでCQRSのコマンド側を実装」「Pekkoで状態遷移を管理」 といったPekko + Scala + CQRS/ES実装リクエストで起動。 非トリガー:「CQRSのトレードオフ」「イベントソーシングとは」「JavaでCQRS」 「GoでEvent Sourcing」「CQRSの概念を教えて」など、Scala/Pekko以外や概念的な質問では 起動してはならない。
Apply DriveMind, the calm reliability layer for AI agents. Use when a task needs steady follow-through, clearer progress, stronger persistence without recklessness, explicit safety boundaries, human-in-the-loop collaboration, post-task review, reusable memory, or when the user says things like 'keep pushing', 'don’t stop too early', 'be steady', 'if risk is unclear ask me', 'review this after', or 'write down the lesson'.
Use when you need to write or improve integration tests — including Testcontainers with @ServiceConnection, @DataJdbcTest persistence slices, TestRestTemplate or MockMvcTester for HTTP, data isolation, and container lifecycle management for Spring Boot 4.0.x. Part of the skills-for-java project