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Found 462 Skills
Setup Sentry in iOS/Swift apps. Use when asked to add Sentry to iOS, install sentry-cocoa SDK, or configure error monitoring for iOS applications using Swift and SwiftUI.
Use when implementing maps, annotations, search, directions, or debugging MapKit display/performance issues - SwiftUI Map, MKMapView, MKLocalSearch, clustering, Look Around
Implement, review, or debug push notifications in iOS/macOS apps — local notifications, remote (APNs) notifications, rich notifications, notification actions, silent pushes, and notification service/content extensions. Use when working with UNUserNotificationCenter, registering for remote notifications, handling notification payloads, setting up notification categories and actions, creating rich notification content, or debugging notification delivery. Trigger for any task involving alerts, badges, sounds, background pushes, or user notification permissions in Swift apps.
Expert SwiftUI development guidelines with MVVM architecture and modern Swift best practices
Use when building UI with Apple's Liquid Glass material for iOS 26, iPadOS 26, macOS 26 - covers glassEffect, GlassEffectContainer, backgroundExtensionEffect, morph animations, toolbar grouping, button styles (.glass, .glassProminent), Icon Composer, ConcentricRectangle, scroll edge effects, and adoption best practices across SwiftUI, UIKit, and AppKit.
Build 3D scenes and visualizations using SceneKit. Use when creating 3D views with SCNView and SCNScene, building node hierarchies with SCNNode, applying materials and lighting, animating with SCNAction, simulating physics with SCNPhysicsBody, loading 3D models (.usdz, .scn), adding particle effects, or embedding SceneKit in SwiftUI with SceneView. Note: SceneKit was deprecated at WWDC 2025 and is in maintenance mode; RealityKit is recommended for new projects.
Best practices and example-driven guidance for building SwiftUI views and components. Use when creating or refactoring SwiftUI UI, designing tab architecture with TabView, composing screens, or needing component-specific patterns and examples.
API reference: SwiftData. Query for @Model, ModelContext, @Query, schema migrations.
API reference: MapKit for SwiftUI. Map view, Marker, Annotation, camera positions, map features.
SwiftData persistence and data-layer architecture for iOS 26 / Swift 6.2 clinic modular MVVM-C apps. Use when writing, reviewing, or refactoring @Model entities, repository implementations, stale-while-revalidate reads, optimistic queued writes, sync/retry behavior, and SwiftUI integration that keeps SwiftData types inside Data-only boundaries.
Use when implementing iOS 26 Liquid Glass effects in SwiftUI. Covers glassEffect modifier, GlassEffectContainer, morphing with glassEffectID, and correct parameter usage.
Guide for building Apple-platform applications with Apollo iOS, the strongly-typed GraphQL client for Swift. Use this skill when: (1) adding Apollo iOS to a Swift Package Manager or Xcode project, (2) configuring `apollo-codegen-config.json` and running code generation, (3) configuring an `ApolloClient` with auth, interceptors, and caching, (4) writing queries, mutations, or subscriptions from SwiftUI views, (5) writing tests against generated operation mocks.