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Found 323 Skills
Use when working on vLLM Studio backend architecture (controller runtime, Pi-mono agent loop, OpenAI-compatible endpoints, LiteLLM gateway, inference process, and debugging commands).
Use when implementing SDK code hooks for custom logic (not spec configuration or runtime overrides). Covers SDK lifecycle hooks: BeforeRequest, AfterSuccess, AfterError for custom headers, telemetry, HMAC signing, and request/response transformation. Triggers on "SDK hooks", "add hooks", "BeforeRequestHook", "custom logic in SDK", "telemetry hook", "SDK middleware", "intercept requests", "HMAC signing hook", "custom code in hooks directory".
Expert blueprint for TileMapLayer and TileSet systems for efficient 2D level design. Covers terrain autotiling, physics layers, custom data, navigation integration, and runtime manipulation. Use when building grid-based levels OR implementing destructible tiles. Keywords TileMapLayer, TileSet, terrain, autotiling, atlas, physics layer, custom data.
Use when you have 2+ tasks that Codex agents should execute. Runtime-native: Codex sub-agents when available, Codex CLI fallback otherwise. Handles file conflicts via merge/wave strategies. Triggers: "codex team", "spawn codex", "codex agents", "use codex for", "codex fix".
Explains vvvv gamma core concepts — data types, frame-based execution model, pins, pads, links, node browser, live compilation (source project vs binary reference workflows), .vl document structure, file types (.vl/.sdsl/.cs/.csproj), ecosystem overview, and AppHost runtime detection. Use when the user asks about vvvv basics, how vvvv works, the live reload model, when to patch vs code, or needs an overview of the visual programming environment.
Use when the user wants to verify their understanding of a branch's code changes by being quizzed on runtime behavior, assumptions, failure points, and edge cases instead of just reading diffs
Find, install, configure, and integrate Tool UI components in React apps using shadcn registry entries, compatibility checks, scaffolded runtime wiring, and troubleshooting workflows. Use when developers ask to add one or more Tool UI components, choose components for a use case, verify compatibility, or wire Tool UI payloads into assistant-ui or an existing chat/runtime stack.
Build and revise Rive Luau scripts across Node, Layout, Converter, Path Effect, Transition Condition, Listener Action, Util, and Test protocols. Use when the user asks to write or modify Rive scripts, choose protocols, wire script inputs or data binding, debug runtime behavior, or plan unit tests for script logic.
Bytecode interpreter and JIT compiler skill for implementing language runtimes in C/C++. Use when designing bytecode dispatch loops (switch, computed goto, threaded code), implementing stack-based or register-based VMs, adding a simple JIT using mmap/mprotect, or understanding performance trade-offs in interpreter design. Activates on queries about bytecode VMs, dispatch loops, computed goto, JIT compilation basics, tracing JITs, or implementing a scripting language runtime.
Expert in mise—a fast, flexible polyglot runtime and task manager. Specializes in tool version management, environment variable control, task automation, and shell integration across development workflows.
SIMD intrinsics skill for x86 (SSE/AVX) and ARM (NEON) vectorization. Use when reading auto-vectorization reports, writing SSE2/AVX2/NEON intrinsics, checking CPU feature flags at runtime, choosing between compiler builtins and raw intrinsics, or diagnosing why auto-vectorization failed. Activates on queries about SIMD, SSE2, AVX2, NEON, intrinsics, -fopt-info-vec, auto-vectorization, or vectorization failures.
Zig debugging skill. Use when debugging Zig programs with GDB or LLDB, interpreting Zig runtime panics, using std.debug.print for tracing, configuring debug builds, or debugging Zig programs in VS Code. Activates on queries about debugging Zig, Zig panics, zig gdb, zig lldb, std.debug.print, Zig stack traces, or Zig error return traces.