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Found 354 Skills
SwiftUI and AppKit animation best practices for Apple platforms. Use when writing, reviewing, or implementing animations in SwiftUI (iOS 17+) or AppKit. Triggers on tasks involving transitions, easing, springs, gestures, matched geometry, phase animators, or motion.
FFmpeg automation for cutting, trimming, concatenating videos. Audio mixing, timeline editing, transitions, effects. Export optimization for YouTube, social media. Subtitle handling, color grading, batch processing. Use for videogen projects, content creation, automated video production. Activate on "video editing", "FFmpeg", "trim video", "concatenate", "transitions", "export optimization". NOT for real-time video editing UI, 3D compositing, or motion graphics.
Expert in photorealistic and stylized VR avatar systems for Apple Vision Pro, Meta Quest, and cross-platform metaverse. Specializes in facial tracking (52+ blend shapes), subsurface scattering, Persona-style generation, Photon networking, and real-time LOD. Activate on 'VR avatar', 'Vision Pro Persona', 'Meta avatar', 'facial tracking', 'blend shapes', 'avatar networking', 'photorealistic avatar'. NOT for 2D profile pictures (use image generation), non-VR game characters (use game engine tools), static 3D models (use modeling tools), or motion capture hardware setup.
Advanced motion designer with decades of After Effects and motion graphics experience, specialized in creating engaging video specifications for Remotion. Use when creating video specs, planning motion graphics, designing animations, or when asked to "create a video", "design motion graphics", "plan video content", or "spec out a video". Produces detailed scene-by-scene specifications with timing, audio, sound effects, and animation descriptions.
Senior UX/UI Design Director for mobile app design auditing across all platforms (iOS, Android, cross-platform). Triggers on "UI建议", "审美讲义", "交互建议", design audit, UI review, UX audit, or premium design feedback. Provides three-tier proposals (Safe/Balanced/Avant-Garde), aesthetic formulas, motion physics, and brand consistency checks. Specializes in "Young Luxury" mobile experiences grounded in Apple HIG and Material Design 3.
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion.
Expert guide for LayerChart, a Svelte component library for building diverse data visualizations (Cartesian, radial, hierarchical, geo, graph) with unopinionated building blocks, motion primitives, and advanced interactions.
Use when designing action sequences, user interactions, state transitions, or any motion that needs telegraphing to feel intentional rather than sudden.
Interface Craft by Josh Puckett — a toolkit for building polished, animated interfaces in React. Includes Storyboard Animation (human-readable animation DSL with stage-driven sequencing), DialKit (live control panels for tuning animation values), and Design Critique (systematic UI review based on Josh Puckett's methodology). Triggers on: animate, animation, transition, storyboard, entrance, motion, spring, easing, timing, dialkit, sliders, controls, tune, tweak, critique, review, feedback, audit, improve, polish, refine, redesign.
Design consultation: understands your product, researches the landscape, proposes a complete design system (aesthetic, typography, color, layout, spacing, motion), and generates font+color preview pages. Creates DESIGN.md as your project's design source of truth. For existing sites, use /plan-design-review to infer the system instead. Use when asked to "design system", "brand guidelines", or "create DESIGN.md". Proactively suggest when starting a new project's UI with no existing design system or DESIGN.md.
Build UIs using IBM's Carbon Design System. Use when the user requests Carbon-styled interfaces, IBM-style dashboards, enterprise UIs following Carbon conventions, or explicitly mentions Carbon, IBM design, or @carbon/react. Covers component usage, design tokens (color, typography, spacing, motion), theming (White, Gray 10, Gray 90, Gray 100), grid layout, and accessibility. Supports both artifact/HTML output (CDN-based) and full React project output (@carbon/react). Triggers include "Carbon", "IBM design system", "enterprise dashboard", "@carbon/react", "carbon components", or requests for IBM-style professional interfaces.
Framer CMS management via the Server API — list, create, read, update, and delete CMS collections and items, upload images, publish previews, deploy to production, and manage project assets, all without opening Framer. Use when the user asks to manage Framer CMS content, publish a Framer site, push articles to Framer, update CMS items, upload images to Framer, create collections, sync content, or automate any Framer workflow. Trigger on: "framer", "framer cms", "framer publish", "framer deploy", "framer collection", "framer article", "push to framer", "upload to framer", "framer api", "framer server api", "cms item", "cms collection", "publish site", "deploy site", "framer preview", "framer image", "framer content". Do NOT trigger for: Framer design/layout work, Framer Motion animation library, building Framer plugins.