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Found 259 Skills
Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback.
Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and damage popups. Use for action games, RPGs, or fighting games. Trigger keywords: Hitbox, Hurtbox, DamageData, HealthComponent, combat_state, combo_system, ability_cooldown, invincibility_frames, damage_popup.
Process substitution, named pipes (FIFOs), and advanced IPC patterns for efficient bash data streaming (2025)
Reference documentation for analyzing Claude Code conversation history files
Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks.
Analyze a screen recording of a manual process and produce targeted, working automation scripts. Extracts frames and audio narration from video files, reconstructs the step-by-step workflow, and proposes automation at multiple complexity levels using tools already installed on the user machine.
Deep clean and optimize your Mac using the Mole CLI tool
Build or convert Art Blocks generative art scripts using artblocks-mcp. Use when helping a user create, scaffold, port, or convert an art script for Art Blocks, or when working with tokenData, hash-based PRNG, FLEX dependencies, PostParams, window.$features traits, p5.js, Three.js, or the Art Blocks generator format.
Switch JDK, Kotlin, Gradle, Maven, or any SDKMAN-managed candidate when the user or runtime explicitly demands a different version. Use when the user says "switch to Java 17", "run with JDK 21", "use Gradle 8.x", asks about JAVA_HOME, a build fails with UnsupportedClassVersionError or "class file has wrong version", or the repo contains a `.sdkmanrc`. Operates on machines configured with SDKMAN (`$SDKMAN_DIR`, default `~/.sdkman`).
Implement a prepare-environment script (Bash on macOS/Linux, PowerShell on Windows) for an arbitrary programming language, following the same conceptual pattern as the bundled Java reference script in assets/. Use when the user wants to add a one-time per-build setup step (install deps, pre-build artifacts, populate caches) for a new language (Python, Node.js, Go, Rust, Flutter, etc.) to a ***plain project, or wants to regenerate / adapt the existing Java runner.
Essential patterns, idioms, and gotchas for writing Nushell code. Use when writing Nushell scripts, functions, or working with Nushell's type system, pipelines, and data structures. Complements plugin development knowledge with practical usage patterns.
Comprehensive bash script debugging and troubleshooting techniques for 2025