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Found 610 Skills
Use this skill for MaxFrame SDK development on Alibaba Cloud MaxCompute (ODPS). Helps create data processing programs, read/write MaxCompute tables, debug jobs (remote or local), and build custom DPE runtime images. Trigger when users mention MaxFrame, MaxCompute, ODPS, DPE runtime, or need to work with ODPS tables, DataFrame operations, Tensor operations, or GPU runtime setup. Works for both English and Chinese queries about Alibaba Cloud data processing with MaxFrame.
Self-improving agent toolkit — forge runtime tools, adapt personality traits, manage skills dynamically, compose multi-step workflows, and self-evaluate performance with bounded autonomy.
Use when building AI-powered features with CopilotKit v2 -- adding chat interfaces, registering frontend tools, sharing application context with agents, handling agent interrupts, and working with the CopilotKit runtime.
Use when working with TypeScript projects, tooling, and ecosystem. Covers the type system, project configuration, package management, CLI development, and library packages. USE FOR: TypeScript language features, choosing build tools, package managers, project structure, type system guidance, runtime selection DO NOT USE FOR: specific tool configuration details (use the sub-skills: project-system, package-management, cli, packages)
This skill should be used when the user asks about "Next.js with Bun", "Bun and Next", "running Next.js on Bun", "Next.js development with Bun", "create-next-app with Bun", or building Next.js applications using Bun as the runtime.
Basic Hive skill. Enable agents to work as members of the Hive runtime: discover context, view members, receive <HIVE ...> messages, send messages, and load higher-level workflow skills.
Use when diagnosing CopilotKit issues -- runtime connectivity failures, agent not responding, streaming errors, tool execution problems, transcription failures, version mismatches, and AG-UI event tracing.
Run context-mode diagnostics. Checks runtimes, hooks, FTS5, plugin registration, npm and marketplace versions. Trigger: /context-mode:ctx-doctor
Optional sub-skill for README-first AI repo reproduction. Use only when README and repository files leave a narrow reproduction-critical gap and the task is to resolve a specific paper detail such as dataset split, preprocessing, evaluation protocol, checkpoint mapping, or runtime assumption from primary paper sources while recording conflicts. Do not use for general paper summary, repo scanning, environment setup, command execution, title-only paper lookup, or replacing README guidance by default.
Translate a Remotion (React-based) video composition into a HyperFrames HTML composition. Use when (1) the user provides Remotion source (`.tsx` files using `useCurrentFrame`, `Sequence`, `AbsoluteFill`, `interpolate`, `spring`, `staticFile`, etc.) and asks to port, convert, or migrate it to HyperFrames; (2) the user pastes a Remotion entry point (`Root.tsx`, `Composition`) and wants HTML; (3) the user links a Remotion repo and asks for the HyperFrames equivalent; (4) the user says "port my Remotion project", "translate this Remotion code", "rewrite as HTML", or "I have a Remotion comp, make it HyperFrames". Skill detects unsupported patterns (useState, useEffect with side effects, async calculateMetadata, third-party React component libraries, `@remotion/lambda` features) and recommends the runtime interop escape hatch instead of attempting a lossy translation.
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.
Defensive Golang coding to prevent panics, silent data corruption, and subtle runtime bugs. Use whenever writing or reviewing Go code that involves nil-prone types (pointers, interfaces, maps, slices, channels), numeric conversions, resource lifecycle (defer in loops), or defensive copying. Also triggers on questions about nil panics, append aliasing, map concurrent access, float comparison, or zero-value design.