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Found 3,409 Skills
Work with MongoDB in Node.js using Mongoose ODM for schema design, CRUD operations, relationships, and advanced queries
Go concurrency patterns for production services: context cancellation, errgroup, worker pools, bounded parallelism, fan-in/fan-out, and common race/deadlock pitfalls
Enables Claude to create, edit, analyze, and automate Google Sheets spreadsheets via Playwright MCP
Go database integration patterns using sqlx, pgx, and migration tools like golang-migrate
Building production-quality CLI tools with Cobra command framework and Viper configuration management
Generate game assets using AI image generation APIs (DALL-E, Replicate, fal.ai) and prepare them for Godot. Covers the full art pipeline from concept art and style guides to final sprites, sprite sheets, and import configuration. This skill should be used when creating game art, generating sprites, making tilesets, creating UI elements, or preparing assets for Godot import. Keywords: game assets, AI art, DALL-E, Replicate, fal.ai, sprite sheet, tileset, Godot, pixel art, character sprite, game art, texture, animation frames.
Go HTTP API development with net/http, Chi, Gin, Echo, and Fiber frameworks
Production gRPC in Go: protobuf layout, codegen, interceptors, deadlines, error codes, streaming, health checks, TLS, and testing with bufconn
Instrumenting Go applications with OpenTelemetry for distributed tracing, Prometheus for metrics, and structured logging with slog
Reviews Go test code for proper table-driven tests, assertions, and coverage patterns. Use when reviewing *_test.go files.
Enables Claude to search locations, get directions, and explore places in Google Maps via Playwright MCP
Expert knowledge of Godot Engine game development including scene creation, node management, GDScript programming, and project structure. Use when working with Godot projects, creating or modifying scenes, adding nodes, writing game scripts, or solving Godot-specific problems.