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Found 265 Skills
3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators.
Sets up a 3D CAD model viewer in a Dune app using Cognite Reveal via @cognite/dune-industrial-components/reveal. Use this skill whenever the user mentions 3D viewer, 3D visualization, reveal, CAD model, RevealProvider, RevealCanvas, Reveal3DResources, FDM 3D mapping, asset 3D model, loading a 3D model, or wants to display any Cognite 3D content in a Dune application — even if they don't explicitly say 'Reveal' or '3D viewer'. Do NOT manually wire up RevealProvider, RevealCanvas, or model-loading hooks without consulting this skill first.
Godot 4 visual effects specialist - Masters the Godot Shading Language (GLSL-like), VisualShader editor, CanvasItem and Spatial shaders, post-processing, and performance optimization for 2D/3D effects
Cobalt Grid — Electric cobalt italic serifs on a graph-paper canvas, anchored by stair-stepped pixel-glitch decorations and slim hairline rules. Anything that should feel like a quietly serious design / research bulletin, art publication, or curated trend report.
Expert guide for WebGL API development including 3D graphics, shaders (GLSL), rendering pipeline, textures, buffers, performance optimization, and canvas rendering. Use when working with WebGL, 3D graphics, canvas rendering, shaders, GPU programming, or when user mentions WebGL, OpenGL ES, GLSL, vertex shaders, fragment shaders, texture mapping, or 3D web graphics.
Add Apple Pencil drawing, canvas views, tool pickers, and ink serialization using PencilKit. Use when building drawing apps, annotation features, handwriting capture, signature fields, or any Apple Pencil-powered experience on iOS/iPadOS/visionOS.
Engineers viral LinkedIn posts end-to-end: writes post, selects visual format, generates Gemini image prompts, NotebookLM research prompts, and Canva build guides. Creates content calendars, scores posts, analyzes performance, and searches trending topics. Trigger for: LinkedIn post, go viral, write hook, infographic, slide deck, carousel, content calendar, image prompt, content strategy, image style, analyze performance, trending topics, post idea, plan my month, score post, what should I post, help me go viral, create a slide deck, what's trending, find me topics, latest news, book page style, whiteboard style, notebook style.
Structured 8-factor vendor evaluation framework for AI marketing tools, based on Venkatesan & Lecinski's The AI Marketing Canvas (2nd ed., Stanford Business Books, 2026). Scores each tool against EA market accessibility, data requirements, integration compatibility, team capability, and total cost in UGX, then produces a shortlist with 30-day experiment briefs. Invoke when a client has completed the ai-readiness-diagnostic and is at Canvas Step 2 (Experimentation) and is ready to select specific AI tools for structured trials. Also invoke when a client wants to compare 2–4 named tools before purchasing or committing budget.
MSW `.ui` single entry point — design + component API + builder + runtime. Anchor/pivot/RectTransform, UIGroup/CanvasGroup hierarchy, layout recipes (HUD/popup/toast/menu/inventory/scroll-list), full API tables for ButtonComponent/TextComponent/SpriteGUIRendererComponent/ScrollLayoutGroup/GridView/TextInput/Slider/Mask/AvatarGUIRenderer + UI enums (AlignmentType/OverflowType/ImageType/FillAmount), `.mlua` runtime patterns (popup open-close, toast, HP bar, GridView, drag, tab, cooldown, world nametag), UI-client-only caveats (nil on server, no RPC), `.ui`↔`.mlua` UUID auto-binding (write+inject_bindings), resolution/safe-area/touch. UIBuilder (msw_ui_builder.cjs): all node types (panel/text/sprite/button/slider/scroll_layout/text_input/group/mask/grid_view/avatar/skeleton etc.), component add/replace/patch/remove, 13 anchor presets+stretch, auto-inject .mlua UUID bindings after write.
Use this skill when creating and configuring a PixiJS v8 Application. Covers new Application() + async app.init() options (width, height, background, antialias, resolution, autoDensity, preference, resizeTo, autoStart, sharedTicker, canvas, useBackBuffer, powerPreference, eventFeatures, accessibilityOptions, gcActive, bezierSmoothness, webgl/webgpu/canvasOptions per-renderer overrides), app.stage/renderer/canvas/screen/domContainerRoot access, ResizePlugin, TickerPlugin, CullerPlugin (cullable, cullArea), custom ApplicationPlugin creation via ExtensionType.Application, start/stop lifecycle, and app.destroy() with releaseGlobalResources. Triggers on: Application, app.init, app.stage, app.renderer, app.canvas, app.screen, app.domContainerRoot, ApplicationOptions, ApplicationPlugin, ExtensionType.Application, resizeTo, preference, autoStart, sharedTicker, useBackBuffer, powerPreference, skipExtensionImports, preferWebGLVersion, preserveDrawingBuffer, cullable, CullerPlugin, app.start, app.stop, app.destroy, releaseGlobalResources.
Use this skill when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments. Covers WebGLRenderer/WebGPURenderer/CanvasRenderer selection, renderer.render() pipeline, environment detection, and pointers to per-topic deep dives. Triggers on: renderer, WebGL, WebGPU, Canvas, render loop, render pipeline, systems, environments, autoDetectRenderer.
Signal — Deep navy canvas with bone paper and a single muted-gold accent; institutional with quiet weight. Anything that should feel weighty, considered, and credibly institutional: investor decks, board presentations, consulting deliverables, legal / policy briefs, advisory pitches.